Forum Discussion
- 8 years ago
Another bug......
- Having to hack doors all the damn time even to just get to the bar at "that space port".
It might seem like we are ripping ME:A a new one, but we are being as constructive as possible if any criticism seems harsh it's only where things are really that bad EA / Bioware only have themselves to blame.
Another bug....
- A Dying World, if you find the vault and explore it before getting to the point of going to the vault in this mission the quest marker will not show up.
- 8 years ago
@ketxxx wrote:
Another bug......
- Having to hack doors all the damn time even to just get to the bar at "that space port".
It might seem like we are ripping ME:A a new one, but we are being as constructive as possible if any criticism seems harsh it's only where things are really that bad EA / Bioware only have themselves to blame.
If you're talking about the space port at Kadara "Spelling?" it's been addressed as a type of loading screen.
Ooh another thing I just remembered. The Escape Pod never gets purchased after Peebee's loyalty mission.
- 8 years ago
@Pyro411 I am, didn't use the name for anyone that really wants to give MEA a bash still 😉 Whoever said the long time it takes to open a door at Kadara is to mask loading is full of *. I don't even need to give examples you just visit basically anywhere else in MEA (that all happen to be considerably larger than Kadara) and this is not a issue at all.
I thought Shadow of Chernobyl would be the most unfinished mess I'd ever see (been modding it, piecing it back together for 10 years now...) until MEA. I'll say MEA is worse because I highly doubt anyone will ever see the SDK for Frostbite to fix everything wrong in MEA.@Xx-Gimmle-xX, Nope you aren't missing anything omni-gel to revive team members is gone you have to revive them manually or end the fight to make them get back up. Seen those crate things with red above them and some blue bars? They are health crates, running to one of those will restore your health and as far as I have seen only your health. The power stuff is largely pretty meh to me, I just dodge and shoot - easy as pie. Only use powers sometimes just to mix things up a bit.
I wonder if anyone has tried playing MEA on the hardest difficulty with the normal weapons and not the "cheat" weapons... I bet they are there half hour just trying to kill a single kett foot soldier.
@JeRabo81, That is why this thread exists 🙂 The MANY bugs, gameplay and continuity issues are completely inexcusable. Its like a bunch of interns... and particularly useless ones at that (the ones that are always getting tea / coffee) made MEA.
Now for more bugs...
- Fix player character falling through the map this is getting entirely too frequent now it happened to me AGAIN just by performing a melee attack with the Asari sword.
- Numerous tasks are missing quest markers, while others have them. Eg; all Turian wreckage is marked on the map, but all the Remnant things you have to pick up on Havarl are not, nor are the missing colonists marked on Eos. Sorry Bioware, if all tasks like this had no markers you could chalk it up to RPG elements, but with some tasks having markers and others not.. yeah thats about as blatant a sign as sloppy / lazy scripting comes.
- Why isn't there a second landing Zone on Kadara so we can get straight to the badlands?
- Why is the player view distance longer than what the HUD can pick up? Seriously, the HUD is useless just find a high place and scout the map from there its more effective than the HUD. You seriously need to fix this it's completely broken. Go look how Mass Effect 1 did it. Those guys got it right first time so its not like you even have the excuse you had no examples to look at...
- Why can't we customise our team any more? This is beyond reprehensible, especially as it was finally got right in ME3.
- Nobody, I repeat, NOBODY, wants to carry all the weapons they have made in their inventory PARTICULARLY as you can't equip them in the character menu like you can in ME 1!
- Anonymous8 years ago@ketxxx I don't wanted to sound harsh, but look, if it would've happen for the first time, that a game is that buggy, it would be okay, the second time it would maybe be okay as well, but now a days every Triple A developer sells unfinished games and they fix them (IF they fix them) months later and we don't have the right to complain about this behavior? Imagine you buy a car. The brakes don't work, the lights don't work but the company tells you, they will fix the car in a few months and you should still drive this car. Would that be okay with you? So why do game developers may do this to their customers? Do you know what 60 Euros or 60 Dollars mean for some people? They MAY expect that the game that they bought for this money runs without any technical flaws. The gaming industry is one of the biggest industries now a days, they make huge amount of money and they are not able to sell finished games? If every company would act like that, they were very quickly very broke, 'cause no normal person would buy from them anymore. Or would you buy a product from a company that sold you broken products for more than one time? I don't think so. So game developers and publishers shouldn't have the right anymore to sell unfished products. They are kidding their customers with promises they never keep ("We don't make three endings which only differ slightly" ~ Casey Hudson), they sell sometimes products the customer can't use (Gothic III for example), but they keep the customers money. And this behavior makes me angry. I am sorry, but it is like it is. As a huge Mass Effect Fan, I waited 5 (in words FIVE) years for this game and I get THIS? Sorry, but it's not funny to have all these bugs and that I can't play a new game+ with these game breaking bugs. 60 Euros for what? It's like, you would buy the Monopoly game, but the money and some cards and the houses are missing. Would you buy another product from this company who sold you this Monopoly game? I am sorry, but it really makes me angry that developers/publishers think they can do this kind of stuff, without getting any trouble. Even german gaming magazines wrote about Bethesda games for example "Oh this is Bethesda. It is normal that there are bugs in their games." NO, it is NOT normal, especially not for a triple A developer. It isn't funny! People work for their money and they want to have fun with a game which costs 60 Euros and they don't want to feel anger because the games not working properly. Sorry, only my opinion on that matter.
- 8 years ago
@Kingsman-73 wrote:
@ketxxx I don't wanted to sound harsh, but look, if it would've happen for the first time, that a game is that buggy, it would be okay, the second time it would maybe be okay as well, but now a days every Triple A developer sells unfinished games and they fix them (IF they fix them) months later and we don't have the right to complain about this behavior? Imagine you buy a car. The brakes don't work, the lights don't work but the company tells you, they will fix the car in a few months and you should still drive this car. Would that be okay with you? So why do game developers may do this to their customers? Do you know what 60 Euros or 60 Dollars mean for some people? They MAY expect that the game that they bought for this money runs without any technical flaws. The gaming industry is one of the biggest industries now a days, they make huge amount of money and they are not able to sell finished games? If every company would act like that, they were very quickly very broke, 'cause no normal person would buy from them anymore. Or would you buy a product from a company that sold you broken products for more than one time? I don't think so. So game developers and publishers shouldn't have the right anymore to sell unfished products. They are kidding their customers with promises they never keep ("We don't make three endings which only differ slightly" ~ Casey Hudson), they sell sometimes products the customer can't use (Gothic III for example), but they keep the customers money. And this behavior makes me angry. I am sorry, but it is like it is. As a huge Mass Effect Fan, I waited 5 (in words FIVE) years for this game and I get THIS? Sorry, but it's not funny to have all these bugs and that I can't play a new game+ with these game breaking bugs. 60 Euros for what? It's like, you would buy the Monopoly game, but the money and some cards and the houses are missing. Would you buy another product from this company who sold you this Monopoly game? I am sorry, but it really makes me angry that developers/publishers think they can do this kind of stuff, without getting any trouble. Even german gaming magazines wrote about Bethesda games for example "Oh this is Bethesda. It is normal that there are bugs in their games." NO, it is NOT normal, especially not for a triple A developer. It isn't funny! People work for their money and they want to have fun with a game which costs 60 Euros and they don't want to feel anger because the games not working properly. Sorry, only my opinion on that matter.I very much agree it shouldn't be tolerable. AND to top it off I find it very not amusing that people go out of their way to rate Bethesda games higher because they are Bethesda games and yet they still are buggy. And I also do not wish to pay $60 for a game that must wait for the "mod" community to fix the game down the road too. But at the same time I do also understand that I am willing to give some developers as second change or time to get things right as well. The analogies are similar but they are also not 100% perfect examples that fit either. Regardless, I enjoyed the game enough even with a few of the bugs that I will likely continue playing especially once some of the kinks are actually resolved. One thing that is interesting to see is that I find an active developer that talks to the community to be more likely to succeed as well.
Another thing to point out is we really do not know who to blame for the whole story either. Yes EA says they would have given Bioware enough time etc, but that may or may not actually have been the case or Bioware maybe flat out tried too hard to push it out despite their previous claims. It also sounds like development hell occurred at one time and they started over so the 5 year, 40m budget is a bit low for what they had for resources too.
- Anonymous8 years ago
Audio bugs out almost all the time. Nomad engine goes silent and comes back (IF it comes back) for unknown reasons.
You almost never can hear the crew members talk when talking to NPC-s. Not talking about cutscenes, thats fine. Im talking about those when you get zommed at from behind and one of your crew members comment something. If subtitles are disabled you cannot hear anything. Tried taking off helmets, no joy.
Sometimes when shooting enemies the guns get silenced (you cannot hear the shooting) for a second then everything works fine after. It can happen multiple times each encounter. Its totally random when and how many times and does not matter what kind of weapon you use.
Audio is seriously my worst enemy in this game.
- 8 years ago
As a point of interest for some perhaps I thought I would do a summary of what I think about the characters. Feel free to chime in with your thoughts.
Alec - Easily the most interesting character and by far the best voice acted that would of made ME:A a far, far better game had he been the main character. Well done on killing the character I think everybody would of happily played as in minutes Bioware. (add a sarcastic clap here if you wish)
Male / FemRyder - Not as bad as some people may make out, can't hold a candle to daddy-ryder though and a lot of the dialog is cringe worthy. I feel truly sorry for the people that had to try and make something of that woeful script for these characters.
Liam - Kill him.
Cora - What is her point? Feels like she is meant to be the biotic version of Ashley and just flat out fails. Poor writing again.
Jaal - Hes alright, pretty generic. He needs to be harbouring some kind of dark secret to really make him come in to his own and be a memorable character. Not sure why he has a Garrus-esc vibe / appearance though thats just weird.
Vetra - Blatantly female Garrus, does ok. Why did someone think we needed both Jaal and Vetra to be Garrus-esc? Writing so poor you literally had to have two characters to try and fill the place of one Garrus? Get your acts together.
Suvi - Easily the best voice acted character with decent dialog (make her a party member like a discussion between her and Ryder eludes to) next to daddy-ryder. See Bioware, this is the standard you need for ALL of the characters, you know, like the original ME games did.
Kallo - He needs to be involved more especially with flight related things like planets that are dangerous to land on, once again he needs better dialog and make him interesting by giving him a science black-ops background (not STG Bioware use some creativity will you?) and thats why he was chosen.
Lexi - Kill her, dialog so bad sounded like she was phoning it in all the time. The actress is good, you gave her * to work with Bioware.
Peebee - Kill her.
Drack - Very good. He may stay.
Addison - Once again atrocious dialog made all the worse by the character being horrendously badly animated.
SAM - Christ this character is * can't hold a candle to EDI.
Gil - Just kill him, there is literally no point in him except to argue with Kallo. That is as shallow as shallow comes.
Archon - One of the better characters but heavily, HEAVILY, under used.
Notice a pattern here? Alec, Suvi, Drack, Archon, all really good characters I'd put money on a totally different person writing them as opposed to all the other characters. Lets hope the remnant are actually little reaper bots and the reapers are hiding somewhere to swoop down and kill everyone (would explain why the Archon sounds exactly like Sovereign) because as far as the rest of the characters and story goes it could not be any more bland or cookie cutter if it tried.
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