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I completely agree about the relationships. I went through the anticipation and joy of romancing my Angara baby-daddy...only to have options still in the conversation wheel to ask about "Personal" stuff, such as "Do you have a mate?" and the like. It makes no sense to still have those base options once you're obviously that person's significant other.
I kept returning to Jaal thinking I'd get at least ONE cut-scene where we share a kiss or something, like when I romanced Bull and Dorian in DA: I...but no...nothing. I think that's something else the Andromeda developers need to work on. It just seems like romancing someone is useless because there's not even a kissing scene you can just keep playing over and over and to your heart's content, whenever you just want to "steal some time" with your galactic boo. There's nothing tying you to the relationship. Seems pretty empty. It's like, "Oooo, yay, we're mates now! Let's ignore each other from now on."
Seriously, Jaal flirts more with Peebee than me when we're cruising around in the Nomad. I can easily picture Joi Ryder getting irritated, angry, and jealous as she's gunning across the dunes of Elaaden, listening to her man discuss Angaran and Asari mating possibilities, and Jaal telling Peebee how wonderful, fascinating, interesting, sensual, and blah-blah-blah she is. Meanwhile, Joi's the chopped liver, hit-it-and-quit-it one-night-stand. Seriously. Haha.
@Xx-Gimmle-xX, is that bug console only? I'm on my 2nd playthrough where I'm trying to make sure I picked up on all the bugs I can (the time spent definitely isn't willing... just a attempt to in time have things fixed and a game worthy of the Mass Effect name) and I haven't encountered that problem with patch 1.05.
- 8 years ago
@ketxxx nope, I am playing PC and this happened to me right after the patch, not sure what triggered it, but it seems others are having the same issue.
It's a real pain in the neck, I can't tell if this affects the game at all or is just a journal update error, but right now I have outposts on all worlds and Eos says 0% viability and so do the others. In my post about this bug I wrote down all the steps I did before this happened, basically on Jaal's loyalty mission after killing Akzuul I reloaded the game via autosave and did the last part of the loyalty mission where I didn't kill him in the end. right after that all hell broke loose
- 8 years ago
@Xx-Gimmle-xX, That sounds like another one of those nefarious randomly occurring bugs. Added to first post.
- Anonymous8 years ago
Greetings!
Besides the already mentioned issues I still have problems with some logical 'errors', or just plain lazy design descisions. Most of all: 'scanning for ghosts'.
For example the 'murder' quest on Eos. You scan an empty room and suddenly see two NPCs in front of you. Ok, SAM could be a CSI and 'constuct' a crime scene from it's traces like blood stains, finger prints, even the size and weight of a person fom it's shoe size. But how can he get a conversation? Did the walls save the sound waves' vibrations? Would have been more beliveable to stay with audio logs and cameras, just like in ME2's Shadowbroker Lair.
Another point: animations, animations, animations. Your animators should look at people how they walk. While humans are somehow ok the alien species are horrible. Even not moving they look like they will fall backwards every moment. Strange enough it worked already in ME1-3, Garrus could DANCE and it looked right. For digigrade legs/movement I suggest watching at various animals (hind legs of horses, raptors, or just imagine humans walking tiptoed all the time and how they keep balance). Just like a game magazine over here has written: ME:A looks fantastic as long nothing is moving.
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