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@Sollabe I'm a IT tech as well, have been for 22 years on top of being a game modder / scripter / hardware debugger etc. Most of the scripting errors I see in MEA are rudimentary ones that can be avoided completely easily someone just hasn't bothered with all the scripting or is just flat out hopeless at scripting. At the very least you could say extremely inexperienced in which case said person should of been working alongside 2-3 people that are experienced and EA really are responsible for making sure the team is up to the job they are given. Likewise the dev team should of been telling EA that they need XYZ persons to do a competent job so the devs aren't blameless either. From my own experiences as a scripter the only times I've ever seen work as shoddy as in Andromeda is when a team has not possessed the necessary personnel or has been rushed either through poor time management or higher ups pushing the date forward. Either way neither the devs or EA are blameless here and both need to man up and shoulder the blame equally.
- 9 years ago
Just found this, I won't comment as I'll end up writing the longest post in history so I'll just leave the link for you all to see. https://www.youtube.com/watch?v=AfLAh_OrTGc
- 9 years ago
@ketxxx well sh*t there goes SW Battlefront 2... thought that would be a good game to look out for, I guess there is no way in hell I will get it now.
regarding your second link, I actually remember watching that cut scene as well, forgot all about it.
Oh, and just for kicks, here are some bugs I found 🙂
1. On Havarl - A dying planet quest, Ryder refers to Zorai as "He" but Taavos refers to Zorai as "She" a second later with no regards to what Ryder just said.
2. there are (new) texture glitches on Eos where you fight the Architect (e.g. some boulders flicker between white and brown).
3. If you die and return to a point where SAM was giving you information, that conversation will not happen again (they really need to figure out when a conversation needs to be reset and when you finished the quest, it isn't THAT hard...).
4. HUGE FPS drops on Tempest, I must say I didn't have this before the patch.
5. On Havarl - Roekaar Manifestos quest doesn't have any icons to follow
6. On Havarl - Unearthed quest doesn't have any icons to follow.
the last two, I realize might not be a bug but I really think no one has the patience to run around the planet looking for these god damn things.
Edit -
Almost forgot - Eos/Podromos has a console with an active quest marker but no quest given/turn in is there. this has been fixed (at least for me 😃)
- 9 years ago
Just out of curiosity, is most QA testing automated? Or is it very little automated, and most of it done by hand?