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Anonymous
8 years ago

FICTION | THE ENDINGS OF ME3 AND MEA

Speaking of ending here and there, got curious what you people expected from endings for both these games, ME3 and MEA. Although some have already stated that you were cool or not with endings from ME3, I'd like you to elaborate what you expected when you started playing ME trilogy. And regarding MEA, if it ended the way you expected or if you had other things in mind? This is not supposed to be a thread of likes or don't likes, mainly a thread to point out where your expectations differed from the path taken 'officially', and that also includes when an ending may be better from what you had in mind, even if that's hard to believe for some.

I'll give my short version for now for ME3:

I first played ME2, then I bought the trilogy when ME3 already had the extended ending added, and by then, I really didn't know of any ending fuss either (by this I convey I didn't had any knowledge of it). What I read was that our choices made a great impact in the end, and so I expected them to be.

 

The endings left me torn between an ok feel and a lacking feel. I was not really annoyed by it, but they were pretty different from the idea I had of impacting. From an overall perspective, I concluded that the fate of a whole galaxy suffering too many drawbacks from a single person's decision felt too much forced at times, and I think that's when I settled with an ok feeling around the ending.

 

To resume, our current ending, the four-option one, I sort of expected that outcome to be one of the endings, ramified like that, perhaps. But I did expected other outcomes, perhaps something that would go as far as making us infiltrated some 'leading' reapers, and take them down by force, in a more direct manner than a switch to turn things on and off. I was also expecting an ending where we would evacuate as many people as possible and send them to dark space and fight reapers to the death, with a win and lose outcome. I even expected an ending where we would sort of negotiate an apparent truce. But I really expected very different situations to arise.

 

In ME3, choices made started to be converted in numbers of assets, mainly that, and that was not something I understood by their proposal. Certainly I don't replay ME3 or the trilogy for its ending.

And MEA version:

MEA was a bit harder to tell. The game being long and some great chunks of context appearing every now and then given it's not a direct story-telling such as the previous games, which you had a sense of where you began and where you would end. MEA was incognito all around, and ended up eventually when many questions were on hold.

 

I expected MEA, at the very beginning of it, to end after making our first planet viable, because that was how I understood the proposal of the game. But that was before we could actually have so many planets to tinker with. I certainly didn't expect ending with a tool such as Meridian in our hands in the end. So I'll have just to resume this post to which bigger answers I expected having by the end based on what we found in our journey: none. I think the game left enough things to occupy future content and I'm rather ok with what has been left hanging.

 

My main divergence between expectation and reality was how fast we happened to achieve viability and end up with something as powerful as Meridian in our care. Although I'm not sure if that's a good thing for our characters.

There, you turn. And, as usual, try to keep it civil.

4 Replies

  • ME3 ending.  I have 2 perspectives of this.  From a business and commercial perspective, if I was siting on Bioware's chair and this franchise is a cash cow, I would want to at least have an option of prolonging the milk and honey.  It's just a little silly to slam the door shut.  Out of the 3 endings, the Destroy ending seems like the only option that could lengthen the franchise without a change in protagonist.  Or they could change the ending totally.  The second perspective is that of a fan and obviously the ending was well...  Lets just say that I am not that special or sophisticated a person to enjoy the whole chat with the catalyst and oh am given a choice to kill all of them or to control them or to make it a perfect organic/synthetic world, sacrifice myself be the galactic messiah...  (Gimme a break, I want to nuke those space squids and have an orgy with the female members of the crew, I am a simple man with simple needs, dont need to make me half green and complicate things lol)...

    As for MEA(well if they didnt screw up the above we wont even need this as a discussion point! lol), I would keep it to MEA1, as God knows who many MEAs there will be and how many dlcs per MEA.

    MEA1, I would liked to see more on the garsen murder, they have way too many open ends and they could have made the game so much better if they skipped some of the fetch quest and do a major quest on the murder.  The last scene where the primus walks off all triumphant is just lame... The primus is to the archon what Star Scream was to Megatron in the transformers...  She just lacks the appeal to be the next main antagonist.  I would have preferred to see her kneeling and reporting her success to someone hidden,  a greater power than the archon and one that would be focused and dangerous.

  • ME3

    For me the ending was fine because I had the extended ending and Leviathan as part of the package before I got to the end the first time. There are a couple of caveats however. Since the only ending that hints at Shepard actually surviving the ordeal, the other two options were automatically non-options for me. So my complaint there is that the other two endings where never competitive for me. That did feel a bit cheap.

    I was also a bit disappointed by the way the options are delivered. The intelligence took the shape of the boy that you see at the start of the ME3 and you see him in the dreams as well. I still don't get why. It was an unnecessary addition that has no value but does confuse things a bit. I would've expected at least some explanation or reference to it by the intelligence. It seems like an idea that was started and not finished properly.

    Also I didn't like that I didn't get to stop being forced to shoot Anderson. At least I never managed to find a way to prevent that. The whole sequence with the Illusive Man there was actually kind of weird. Why was he there but not other Reaper forces? I would've preferred that the confrontation with him and him being controlled by the Reapers would've played out before going to Earth. 

    That way also after arriving on the Citadel at the end we would be confronted with the 3 possible endings right away rather than having to be pulled up by some floor panel lift to yet another area. That would've been better from my point of view. 

    ME:A

    I hear what you say about the viability but because of the choices they made it actually makes sense. The story is a rushed one. The answer lies in what you say already...expecting to only have one planet to make viable to begin with. Because there are more planets to discover and make viable there is only so much time that people are willing to spend on it. It would've made sense to me also to have just have 1 or 2 planets to work with but they wanted to make the story big and galaxy wide and that came at the cost of quicker stops on each planet.

    For me, ME:A feels like laying the foundation for a new universe rather than a continued story. My expectation is that we will get some DLC to tie up some loose ends from the current Ryder story and give some hints towards the future. Then the next installment will be the start of a new series of games with a new hero in the world that Ryder prepared for us basically. That's how it reads to me.

    Having said that, I would've preferred an epic new story line spanning over multiple installments but at the same time if that were to take place I'd like to see some major changes. The Andromeda Initiative is totally uninspiring to me. I actually like the idea of using Meridian as the new home and stepping away from the Initiative. The casual white and blue are also nowhere near as inspiring as the black and red N7 gear. If Ryder were to stay on as protagonist I'd prefer them to be outcasts who have to find their own way than be lackeys for the Andromeda Initiative.

    Oh yeah....

    Andromeda Initiative=AI

    Artificial Intelligence=AI

    It's more annoying than clever in my view.

  • ME3

    I played all of the Mass Effect games in order, and with the end of ME2 and Arrival I knew the final war was coming. Even so, ME3 was so much more awesome than I expected, right up to the point we take out the last Reaper. After that I feel like the devs ran out of time to finish the last 5-10% of the game.

    What I had expected was that the allies would fight their way to the transport beam and we would face a series of battles, similar to assault on the tower in ME1, the assault on the Shadow Broker's ship, the Suicide Mission, Priority: Citadel 2, parts of the Citadel DLC, etc., making our way through the station to open the arms and then make it to the Crucible control room, and fire up the Death Star.

    What I got was a run with an UNBELIVABLE cut scene (We're making a desperate, leave the fallen run under fire and every second and body counts and I stop, call in a warship AWAY from the combat, and evacuate a winged squadmate and the healthy one as well, have a chat, DON'T evacuate any other wounded, and then get on with making the all important charge, REALLY!!), a short stroll, some talking, and then, essentially, "thank you for playing the ME series, please choose the stupid, crappie way for your Shepard to die."

    I expected a Death Star to wipe out the core of the Reaper Fleet and go hunting for the rest. I got, A) die futilely, B) be an utter *, C) kill my Allies (geth), my friend EDI, break Joker's heart, and make Legion's sacrifice pointless, or D) do exactly what the Reapers want, as just explained to me by their boss. This was upsetting to me, but with the promise of changes to the ending in extended cut I hung on. Sadly, extended cut really just added end narration, rather than providing a worthwhile ending, so I quit the game for a year or two. I still enjoy the game and multiplayer, but then ending is almost impossible to put up with.

    MEA

    I actually got most of what I expected in MEA going in. The two things that were different were that I expected the open world mechanics would be more like DAI, which I enjoyed, and got value out of the way they make your explorations and adventures had real impact on the map, and secondly, that somewhere in the game I would have my twin join my crew.

  • fudgietroll's avatar
    fudgietroll
    8 years ago

    @VladVonCastein wrote:

     The last scene where the primus walks off all triumphant is just lame... The primus is to the archon what Star Scream was to Megatron in the transformers...  She just lacks the appeal to be the next main antagonist.  I would have preferred to see her kneeling and reporting her success to someone hidden,  a greater power than the archon and one that would be focused and dangerous.


    I think it is implied that Primus will be calling in the Kett Empire, which would qualify as a greater power

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