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PsYcHoGBR's avatar
8 years ago

For those that bought the game.

Even after all the shenanigans from the internet we still had faith in Bioware giving us a great Mass Effect game and they did. I'm 40 hours in and I've hardly touched the main story. Maybe Bioware would give us an in game item like an armour skin or something.

24 Replies

  • I'm 159 hours in, and I've only done 65%, so far. I like the game, but don't like the puzzles.

  • Anonymous's avatar
    Anonymous
    8 years ago

    @DarkBerek wrote:

    As much as I'd like to fully blame EA, this game was apparently in development for 5 years whilst using an existing game engine they were already familiar with. I think EA got fed up and forced them to release it due to the time and money spent.

    As to how or why Bioware dropped so many balls in areas they are usually very good at... I don't know. Departures of prominent staff members? Outsourcing to third parties?

    Either way, my experience with ME:A has been ok in general, but I did suffer from 'open world fatigue' quite a bit whilst playing.


    Dev time makes little difference if the early funding only had a couple of people being paid to work on it until later on though. Its all about the budget offered.

    When Inquisition was being developed and nearing the end of its development time a lot in the ME office would have had work for it out sourced to them. Thats how these companies work, don’t think for a second they had a full dev team working on this thing that entire time, it just doesn't happen.

    My hubby works for a gaming company and has done for 15+ yrs so we have some exp in how these things work.

  • ThaRealCuber's avatar
    ThaRealCuber
    8 years ago

    @mckrackin5324 wrote:

    @ThaRealCuber wrote:

    @mckrackin5324 wrote:

    @SirBarzalot wrote:

    @mckrackin5324 What were those train wrecks in particular? Just being nosy :o)


    I'd say the biggest train wreck ever was The Division. It slowly recovered over the course of a year but is on a terrible downward spiral now. World record sales for a new IP. It still holds that spot. It literally lost MILLIONS of players in the first month. It sold millions of copies and has trouble maintaining 5000 players daily on Steam. It's still falling apart. FAST.

    Lots of games didn't even survive their first year. Recently.

    I'm having trouble remembering names because they literally passed so fast.


    Division was great untill you reached the end of the story and emptied the map of echo's... End game was *, DLC even crappier. Division was the reason I pre-ordered Ghost Recon Wildlands (After closed and open beta only) without season pass. By the looks of it that was the right choice.


    I doubt you played at release or any of the first three patches then.


    I ment great in terms of fun while playing. Yes there where bugs and issues but the gameplay and content after level 30 and finishing the story just can't be fixed with balancing and changes to gearsets. If you enjoy the endgame this changes might be more important to you. A lot of it was too little too late. Hence the empty servers.

    I preordered the game including seasonpass after the beta. 350 hours. Played all patches. All DLC.

    The story till level 30 was great fun. After that everything new became boring fast.

  • Anonymous's avatar
    Anonymous
    8 years ago

    @DarkBerek wrote:

    As much as I'd like to fully blame EA, this game was apparently in development for 5 years whilst using an existing game engine they were already familiar with. I think EA got fed up and forced them to release it due to the time and money spent.

    As to how or why Bioware dropped so many balls in areas they are usually very good at... I don't know. Departures of prominent staff members? Outsourcing to third parties?

    Either way, my experience with ME:A has been ok in general, but I did suffer from 'open world fatigue' quite a bit whilst playing.


    Plus we're not even sure how much was in progress before all the lead writers and producers of the series left. I remember seeing all of those reports and wondering just who was still over there handling things. Then there was a totally different story synopsis released around the beginning of production, teasers that pointed to Alec Ryder as the lead, and rumors of the game being in development heck. It's just been a complete mess all around.

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