Fortification - Unmoving Defence Change
UNMOVING DEFENCE
Rank 6
Accumulate Damage Resistance as long as you remain motionless with active Fortify.
Damage Resistance Accumulated per Seconds: 5
Max Accumulated Damage Resistance: 25
---------------------------------------------
Does anyone use this particular upgrade? It seems like something that is useful in theory but I can't imagine many situations in multiplayer where you're being shot at that you wouldn't move?
I think this upgrade needs changing, to a point where either the damage resistance is powerful enough to warrant being stationary, or there is another benefit of having the upgrade.
For example:
I think something that screams out when using Fortify is that even though you are meant to be this heavy unmoving tank, it's still surprisingly easy for enemies to make you flinch. I think the unmoving defence upgrade should have the added benefit of making you immune to knock-back flinching, you would still be vulnerable to grab attacks from the Ahdi, Breachers, Fiends etc, but would not be knocked back by melee attacks, Krogan Flak Cannon, Hydra Missiles etc.
I often find the Krogan who are melee focussed struggle when they are being melee'd back, I mean I really shouldn't be flinching from a Salarian punch in the first place, but especially not with fortification active. The same with the Turians, once you're getting up close an personal with a Krogan Berserker it's really tricky to get any shots off as they're constantly knocking you back, so that change would be really useful for dealing with them.
I'd love to know if other people have thought the same thing when playing as the Krogan and Turians respectively, if you agree please leave some XP to show your support, additionally I'd love to hear if anyone else has any ideas regarding Fortification on a whole!
Regards
Cabowse.