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Cabowse's avatar
9 years ago

Fortification - Unmoving Defence Change

UNMOVING DEFENCE

Rank 6

Accumulate Damage Resistance as long as you remain motionless with active Fortify.

Damage Resistance Accumulated per Seconds: 5

Max Accumulated Damage Resistance: 25

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Does anyone use this particular upgrade? It seems like something that is useful in theory but I can't imagine many situations in multiplayer where you're being shot at that you wouldn't move?

I think this upgrade needs changing, to a point where either the damage resistance is powerful enough to warrant being stationary, or there is another benefit of having the upgrade.

For example:

I think something that screams out when using Fortify is that even though you are meant to be this heavy unmoving tank, it's still surprisingly easy for enemies to make you flinch. I think the unmoving defence upgrade should have the added benefit of making you immune to knock-back flinching, you would still be vulnerable to grab attacks from the Ahdi, Breachers, Fiends etc, but would not be knocked back by melee attacks, Krogan Flak Cannon, Hydra Missiles etc. 

I often find the Krogan who are melee focussed struggle when they are being melee'd back, I mean I really shouldn't be flinching from a Salarian punch in the first place, but especially not with fortification active. The same with the Turians, once you're getting up close an personal with a Krogan Berserker it's really tricky to get any shots off as they're constantly knocking you back, so that change would be really useful for dealing with them.

I'd love to know if other people have thought the same thing when playing as the Krogan and Turians respectively, if you agree please leave some XP to show your support, additionally I'd love to hear if anyone else has any ideas regarding Fortification on a whole! 

Regards

Cabowse.

 

3 Replies

  • As a sniper I think the subskill is pretty useful for solo play. There are times when quick scoping is not as fast as "hard scoping" (sorry for the COD term), so I'd rather keep zooming in out of cover and have some extra damage resistance since there will be like 20 enemies pointing their guns at me. 

    I do like the idea of not staggering at all, but you can just hover in the air or stay behind low cover. Berserkers and Adhi can't stagger and grab you respectively by doing that.

  • Cabowse's avatar
    Cabowse
    9 years ago

    @IIIPripyaTIII wrote:

    As a sniper I think the subskill is pretty useful for solo play. There are times when quick scoping is not as fast as "hard scoping" (sorry for the COD term), so I'd rather keep zooming in out of cover and have some extra damage resistance since there will be like 20 enemies pointing their guns at me. 

    I do like the idea of not staggering at all, but you can just hover in the air or stay behind low cover. Berserkers and Adhi can't stagger and grab you respectively by doing that.


    I do feel that staying behind a particular piece of cover for a long period of time is a luxury we had more in ME3, with the addition of attack dog enemies there is a need to keep moving or you'll be flanked. I can see the benefit is more of a Turian thing, but the Krogans are pretty much moving all the time because, lets face it - those heads aren't gonna smash themselves! 

  • Anonymous's avatar
    Anonymous
    9 years ago

    In generaI wouldn't use on classes where other passives give an armor rating. It wouldn't be worth committing to the loss of mobility for diminishing returns. Also in gold runs five seconds is a long time to sit in one place. I'd pass on Unmoving.

    I never commit much to fortification at all except for the Krogan Merc and only up to rank 5. The flame thrower has an ability to cut enemy damage output by 50% and the flack cannon a 2 second sun. So between using those two abilities, 70 armor rating from fortify and full melee rage tree you really end up with a truest version of a "tank" class. Aggro, Debuff and CC with high armor.

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