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felker_s's avatar
9 years ago
Solved

FOV on consoles

I guess the title pretty much sums it up. Why is there no option to change the field of view in the console version, while it is possible on PC? It's not that bad, as it was in ME2/3, the shoulder swap is a really good addition too, but sometimes I feel a bit too close to our dear Pathfinder's butt.

  • Thanks for the feedback.

    I'm not sure why this isn't available, but I've seen claims in the past that FoV restrictions on console may be related to getting a consistent performance. I don't know for sure that this is what's happening here and the discussion was referring to other games, but perhaps it's relevant. 

    I'd like to see it added as an option later, but I can't make any promises. If anything like this does get added we'll  be sure to include it in the patch notes. 

6 Replies

  • Anonymous's avatar
    Anonymous
    9 years ago

    @felker_s wrote:

    I guess the title pretty much sums it up. Why is there no option to change the field of view in the console version, while it is possible on PC? It's not that bad, as it was in ME2/3, the shoulder swap is a really good addition too, but sometimes I feel a bit too close to our dear Pathfinder's butt.


    Being able to go first person for nice view screenshots would be helpful too. I don't always want Ryder in the shot.

  • EA_David's avatar
    EA_David
    Icon for Community Admin rankCommunity Admin
    9 years ago

    Thanks for the feedback.

    I'm not sure why this isn't available, but I've seen claims in the past that FoV restrictions on console may be related to getting a consistent performance. I don't know for sure that this is what's happening here and the discussion was referring to other games, but perhaps it's relevant. 

    I'd like to see it added as an option later, but I can't make any promises. If anything like this does get added we'll  be sure to include it in the patch notes. 

  • SofaJockeyUK's avatar
    SofaJockeyUK
    Hero+
    9 years ago

    I can't find the dev tweet, but this had been answered by a dev,

    and yes it's the performance hit on console that makes this 'PC only'.

  • pyrion's avatar
    pyrion
    9 years ago

    @EA_David wrote:

    Thanks for the feedback.

    I'm not sure why this isn't available, but I've seen claims in the past that FoV restrictions on console may be related to getting a consistent performance. I don't know for sure that this is what's happening here and the discussion was referring to other games, but perhaps it's relevant. 

    I'd like to see it added as an option later, but I can't make any promises. If anything like this does get added we'll  be sure to include it in the patch notes. 


    It also gives weight to why the game's occlusion culling algorithm is so aggressive, and why the doors take so long to open in Kadara Port, for such a small map. It isn't simply an issue of limited GPU pixel fillrate (both consoles have about the equivalent of a GTX 660 GPU), but being stuck with a low-speed CPU (compared to pretty much any halfway decent budget build PC or gaming laptop on the market), a shared memory architecture and having to load core game assets off of an optical drive (opticals tend to be woefully inadequate for random access throughput).

    Sacrifices inevitably have to be made to ensure that the game runs fluidly. It's a double-edged sword with consoles, because while having only a small number of hardware profiles makes optimization for a target platform much easier, it also limits your options for how much cutting-edge functionality can you squeeze into a game and still have it run at a playable framerate. That's not a problem with PC. Debugging for esoteric combinations of hardware software operating systems and concurrently-running programs, is.

    For less options but a more consistent experience, you play on a console. For more options but a far higher chance of strange behavior and/or straight-up incompatibility, you play on PC.

  • Its very commom for console games to have fov options removed. Removing it means they can push all other graphical and performance settings to the limits of what the standardised hardware is capable of. If they had to account for people increasing fov they would have to drop the graphical quality overall to account for the amount of extra visible space that would need to be real-time rendered.

    There are plenty of other ps4/xbone games with far worse fov, and much worse graphics, so its not been a problem for me at all.
  • Anonymous's avatar
    Anonymous
    9 years ago

    @Nanostronghold wrote:
    Its very commom for console games to have fov options removed. Removing it means they can push all other graphical and performance settings to the limits of what the standardised hardware is capable of. If they had to account for people increasing fov they would have to drop the graphical quality overall to account for the amount of extra visible space that would need to be real-time rendered.

    There are plenty of other ps4/xbone games with far worse fov, and much worse graphics, so its not been a problem for me at all.

    Ive found it annoying when it glitches on the tempest and you get stuck right at Sara's back/shoulder with no way to move the cam. Leaving the ship again fixes it.

    And also lack of first person across the board for screens.

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