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@CasperTheLich wrote:actually, if holding pull primed a target it would detonate in your face. if i was using a biotic build, i'd have one favorite setting as a "controller", using singularity, pull, and throw. i'd hit target 1 with singularity, pull target 2, then toss target 2 at target 1, fireworks. pure-biotic profile works best with that.
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and if you've got explosive singularity you can detonate that after the first set of fireworks. usually, very few things survive that final blast.
Kineticist doesn't have singularity. They have Pull, Throw and Lance.
Personally I only pull a target towards me if im near a ledge I can toss it right over. Insta death for target.
i didn't really do multiplayer, so the kineticist doesn't have singularity? that's supposed to be the biotic controller set, right? how can it not have it?
---edits typos
i should quit typing stuff on my phone.
- Anonymous9 years ago
@CasperTheLich wrote:i didn't really do multiplayer, so the kineticist doesn't have singularity? that's supposed to be the biotic controller set, right? how can it not have it?
---edits typos
i should quit typing stuff on my phone.
So in multiplayer the characters are setup more like your companions are - with three main set skills, plus two lines of passive/defensive/offensive skills..So for an example the human adept has singularity, throw and something else which I forgot now.. and the human kinectic char has throw, pull and lance.. plus in the passives is a special ability which lets you ascend, removing the cd timer from your powers but making them drain a little of your shields.. essentially you can chain cast powers so long as you watch your shields. Throw and pull can detonate.. so long as you dont hold pull. Lance can also detonate but it needs a direct LOS where as throw / pull are more like heat seeking misiles.
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