Forum Discussion
- Anonymous9 years ago
Its designed so people don't have to do all of the side tasks. The whole game is pretty much designed around doing the parts you want to do. You don't even really have to do 100% viable to finish rhe story.
- 9 years ago
Yes! 100% viability is definetly too easy. Especially odd if ou're playing on nightmare yet some things to achieve remain on baby difficulty.
- Anonymous9 years ago
@Nykara360 wrote:
Its designed so people don't have to do all of the side tasks. The whole game is pretty much designed around doing the parts you want to do. You don't even really have to do 100% viable to finish rhe story.
It would be designed that way regardless. You don't need to get 100% viability on any planet but if you want 100% viability then it would only make sense that you would have to do 100% of the missions that affect viability.
It's like, what game let's you get credit for 100% completion but you don't need to actually do 100% of the goals in the game to get it? At the same time, in order to beat a game, you don't need to get 100% completion.
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"...If Viability actually meant something tangible, I might say it's too easy - but since it's really nothing to lose sleep over, it doesn't matter..."
Which is why I also suggested that some very tangible awards be given for doing this other than a cut scene that you only get when you get all planets to 100% viability.
But you're right, it is kind of a non-point because it pretty much means nothing, but that's a problem in of itself isn't it? That a game where your only job is to make planets viable has made viability both easy and meaningless at the same time, lol.
And I am staying up all night because of this and you're all staying up with me! We will lose sleep over this together!!!!
Kidding people. Put your Reegars away. Have yourself a Dirty Squirrel instead.
- Anonymous9 years ago
@PretzleMe wrote:
@Nykara360 wrote:
Its designed so people don't have to do all of the side tasks. The whole game is pretty much designed around doing the parts you want to do. You don't even really have to do 100% viable to finish rhe story.
It would be designed that way regardless. You don't need to get 100% viability on any planet but if you want 100% viability then it would only make sense that you would have to do 100% of the missions that affect viability.
It's like, what game let's you get credit for 100% completion but you don't need to actually do 100% of the goals in the game to get it? At the same time, in order to beat a game, you don't need to get 100% completion.
-----------
"...If Viability actually meant something tangible, I might say it's too easy - but since it's really nothing to lose sleep over, it doesn't matter..."
Which is why I also suggested that some very tangible awards be given for doing this other than a cut scene that you only get when you get all planets to 100% viability.
But you're right, it is kind of a non-point because it pretty much means nothing, but that's a problem in of itself isn't it? That a game where your only job is to make planets viable has made viability both easy and meaningless at the same time, lol.
And I am staying up all night because of this and you're all staying up with me! We will lose sleep over this together!!!!
Kidding people. Put your Reegars away. Have yourself a Dirty Squirrel instead.
Thank the stars they didn't do it that way. I can still get 100% viable without having to chase down those blasted unwaypoint marked quests and that makes me a very happy camper. I do the side quests I wanna do, I make the lives better for those I wanna help - but the planet and what thd outpost produces is still 100% viable in that it helps other outposts and the nexus - makes perfect sense to me. Pretty sure finding someone's dead body at x location won't change how many resources the outpost can send to the nexus (planet viability) but will put that persons family memeber at ease to know what happened so they can move on with their lives (individual andromeda viabily - to which the points still go to once a planet is 100%)
- 9 years ago
Having a reward for reaching it was a good idea, but viability ends up being more an abstract term than anything else. It is tied to generally making the galaxy a better place to live. I wonder if originally it had actual visible results.
I know originally they were going to go with procedurally generated maps and ended up being disappointed with the quality of that and instead using the drawn ones. Don't get me wrong, the vistas pop and they made the right choice, but if it were procedural a little tweaking of the algorithm would gradually add more life to each planet as you changed viability. I think that's why you don't see the deserts blooming like in the final cutscene - because they would of had to render everything in the game again, and again, and again (or at least once more if you just want to do it post finale). Changing the color of the sky is easy. Re-rendering everything is not.
- Anonymous9 years ago
@jpcerutti1 wrote:
Having a reward for reaching it was a good idea, but viability ends up being more an abstract term than anything else. It is tied to generally making the galaxy a better place to live. I wonder if originally it had actual visible results.
I know originally they were going to go with procedurally generated maps and ended up being disappointed with the quality of that and instead using the drawn ones. Don't get me wrong, the vistas pop and they made the right choice, but if it were procedural a little tweaking of the algorithm would gradually add more life to each planet as you changed viability. I think that's why you don't see the deserts blooming like in the final cutscene - because they would of had to render everything in the game again, and again, and again (or at least once more if you just want to do it post finale). Changing the color of the sky is easy. Re-rendering everything is not.
There's always ideas thst sound good in theory but don't work so well in practice or take too much work to implement etc. As far as the planets go - I will settle for seeing the results in the next game as I am sure we will - its something to look forward to seeing all that hard work into practice.
I just hope that it's with Ryder.
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