8 years ago
Is it worth it, MEA?
I have played about 60hrs worth of MEA early last year around its release time. Then I stopped it for about a year until last night where I re-installed it. But I could only play another 1hr before...
I definitely think the main storyline has better level design than most of the side content (excluding loyalty missions). If you're put off by the open world design, I'd suggest sticking to the main story and those loyalty missions that don't require a string of fetch quests to unlock them (looking at you, Peebee).
Well, I had to get past around 30 hours before I cared about any of the characters at all. And through another 30 before feeling at all comfortable in the game or its world.
Then, at the end, feeling as so many others have said... "So much potential, so little realized."
I know that part of the problem is that the expectation bar had been set so high to begin with. Right now I'm doing an(other) ME1 run (I'm somewhere in the high double-digits of replays) and realizing that it shares many of the same problems we're complaining about in MEA. When the whole cast and environment are new, things aren't as mature as when the people involved (devs and players both) have close to a decade to get comfortable with things.
Did MEA go off the development rails? Every credible report and indication is that it did. Could it have been (so much) better? Maybe. Probably. Should we judge it by the standards of ME3, (or DAI, or pick your 3+ game series)? Every player will have to decide for herself. In my case, I find myself wanting to play it again for certain aspects, (different squad configurations, different "profiles") but not sure I want to put up with the "empty stretches".