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Lol. I'm there with you. A lot of times I like messing with the files to see what I can do. A lot of times it's required because of bugs. Like the whole Conrad Verner paragon bug with ME2. You MUST edit the ME1 save imported into ME2 in order to continue it in the paragon method. The imported ME1 save is flawed. Importing the ME1 save marks it as if you had done both Paragon and Renegade, regardless of which you did. And since both are marked, it defaults as Renegade and you never get the Paragon continuation unless you edit the file and remove it.
ME2 players on Playstation have never even seen the paragon continuation of Conrad. Using a save editor is the only way to correct the bug.
Plus, I just can't play most games unless I can mod them. There are SO MANY mods that are just so incredibly useful. Like the MAP mod for Subnautica. That should have been in the game from the start and it just fits that it should be there. MCCC in Sims 4 is a must because it gives me full control over how the world works.
I don't use a whole lot of mods in Mass Effect tho, mainly things like individual cooldowns for powers and such.
I appreciate the benefits mods bring :P that individual cooldown one for mass effect sounds like a blessing, but would also make biotics super strong right? Spammable and all.
My issues with mods are more about having to leave the game and mess with files, risking breaking things and then not knowing how to fix them (cause im a noob). Games like civilazation 6 where the mods were brought into the main menu I have actually dabbled with mods. They made it easy to access and install ingame and I was able to grab some quality of life ones, it's great fun and no stress. Also the mods that get officially adopted by the developers like how age of empires forgotten empires was essentially run by modders till they became official. Honestly i reckon those guys are the reason the whole ac franchise is being revived, their work showed there was still a demand for the games.
My point being though, if mods are officially recognised by developers and implemented in the game with a patch (and some compensation for the modder even if just a shout out) or if mods are accessible through a menu in game I think that opens up the community to them. I'd say a small percentage of people actually use mods overall because it's just too messy, making it easy to access, install/uninstall and use is a great way to bring non tech savvy people like myself into the fold.
- Psychotps5 years agoSeasoned Ace@GrimReaperTaken
Lol. If the developers implement a mod directly into the game, I don't think it's considered a "mod" any longer. And I've never actually heard of them doing that anyway. In ANY game.
Plus, it's not like you have to keep messing with the files every time you load the game. Once you install the mods, that's it. Done. The only time you have to update the mods is if the game gets updated, and games like Mass Effect, Skyrim, Fallout, Dragon Age and such, are no longer being patched so there is no need to change/update the mods.
The mods I have in Mass Effect, I haven't even looked at them in years. I actually don't even remember what mods I have installed, it's been so long. I know I have a Blonde Miranda mod... for obvious reasons... 🙂
Actually, the mod manager for Mass Effect is so good, it will actually create a backup of your existing game before modding. So, if something messes up, you can restore it and start over.
The most difficult game to mod that I've seen is Dragon Age Inquisition. I won't even get into how that one works. It's a pain in the rear. Most games are plug-and-play. Copy the mods into a folder and its done. Most even have mod manager programs that do all the work for you. Nexus' Vortex mod manager will auto-mod hundreds of games automatically. (Just not Mass Effect or Dragon Age)
You do have to have a little bit of knowledge as to how computers work and set up the mod manager, game file locations and such. But most of the time it's not all that difficult.
Just don't get into changing default Mass Effect clothing, skin, and armor textures. That's not for the faint-of-heart.
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