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I really have to stress going back to the Milky Way can't work. Because the player got to choose the end, going back would mean player choice doesn't matter and there is a canonical ending. I don't think they could pull off creating the Milky Way including every player choice. Also remember the Initiative changed from exploration to a last ditch survival effort if the Reapers won.
I would like to see the Ryder story continue, but I think it needs to stay in Andromeda. There's still plenty of story there. The Remnant, the Angara, the Scourge and the fact the Archon may have been operating independently sets up a lot for the Kett. They left plenty of mystery for a purpose, might as well go with it.
- 6 years ago
"Because the player got to choose the end, going back would mean player choice doesn't matter and there is a canonical ending."
And that is where you are wrong my friend. There does not need to be a canonical ending chosen if the initiative sets up a supply line with the Milky Way and Andromeda. Let's break this down so you can see why. There were 3 different endings that need to be considered. Destroy, Synthesis and Control; and keep in mind this is 600 YEARS in the future so a lot can change.
When the Ryder siblings and scouting parties from the initiative return to the Milky Way what do they see?
Destroy Ending:
Easy enough. No Reapers because they were destroyed and the Milky Way has healed from its wounds and has now moved on stronger than ever. However, the Milky Way still has its problems with infighting and proxy wars and that can lead to a lot of great stories.
Synthesis Ending:
Everyone has green terminator Eyes.
So the Reapers didn't die in this ending, no big deal. The Reapers can be around walking on hub worlds doing custodial things like helping out the Milky Way sort of like the Keepers on the Citadel. Maybe have a few of them working on maintaining the Mass Effect relays as you jump from system to system.
OR
Better yet Reapers are gone all together. They self destructed because they no longer had a purpose and started to die off. There can still be conflict among the Milky Way which will still allow for some great story telling.
Control Ending:
Reapers are still around only this time they are being controlled by Shepard. Like in Synthesis, they have become something like the Keepers of Citadel only for the Milky Way as whole. They maintain Mass Effect Relays and can be seen walking around on hub worlds helping with building things. MAYBE you can even have a brief convo with Shep through one of the Reapers.
OR
Reapers are gone all together because Shepard felt as though he was losing control and took the remaining Reapers into dark space and self destructed all of them.
The point I'm trying to make here is that THERE ARE options if we want to return to the Milky Way while also respecting everyones decisions in the previous game. From a developers perspective I don't think Im asking too much to have them render some Reapers off in the distance if they want to have them around. A good enough writer can simply write around it make it so that it's no big deal for a dev.
- 6 years ago
Well that's the thing, its not as simple as that. For destroy there's no Geth but you'll have to incorporate them into the other two. If synthesis, will they want the Initiative to join them in it, or will it start a war?
Further, its not just the endings, you have decisions to incorporate from back to the original, such as did you kill Wrex and the Rachni queen which can change things substantially. Also, regardless of the ending chosen, the Milky Way now has Reaper tech, far more advanced than what the Initiative has which will change all the weapons and armor.
Also, players have voiced their opposition to a canonical ending because, as I mentioned earlier, it removes all the choices they made. And I don't think players will be satisfied with just seeing a Reaper here and there as a fitting aftermath for the legacy of the trilogy.
I get what you're saying, but essentially you're talking about two gamed rolled into one: Mass Effect Aftermath and Mass Effect Andromeda 2. Given how bad the development was for MEA I don't have faith this could be pulled off.
- mcsupersport6 years agoHero+
ME3 ending messed up the Milky Way for any future ME game......well other than a pre game or something going on during the later parts of ME-early ME3. But anything after ME3 would require a cannon ending thereby ticking a whole bunch of people off.
Synthesis(aka StarChild magic ending)...every living things was basically networked together according to what I remember, PLUS if Andromeda team came back, then they would be the ONLY pure biological group in the MK galaxy...thus almost a different race even among their original racial groups. Since all plants, animals, and races were combined with tech in Syn ending, there is even doubt that non-combined people could survive due to a lack of food, and possibly hostile reactions to micro-organisims who should also be combined. Since the Reapers were also involved in this, then you would have the combined knowledge of all the Reapers races back millions of years to sort through and integrate into modern technology, thus radically changing everything especially in 600 years time. Since eveyone is linked and the same, all conflict should be nil and a really boring place for a game.
Destroy...my cannon....ok, is it low or high destroy?? Low would possibly take thousands of years to fully recover with much of human and other races being destroyed, thus not much left to come back too. High destroy, would be best, allowing full recovery, lack of AI, Geth or Reaper based.... Which the Geth angle still makes absolutely no sense, due to GETH BEING SOFTWARE!!!! Geez, Bioware forgot their own story, since the red god wave shouldn't be able to distinguish between one 1010110 and 0101011001 which is all the difference between a Geth and a Suit repair program....Geth were living in and helping out Quarian bio-suits, for goodness sakes... But then you have possible wars, between Krogan, random new race, maybe a newer AI going wild.....
Control, there should be enforced peace by Shepchild and possibly strafe and resentment....or he is Emperor of the Galaxy by this time, no telling, but by no means should they be gone....
Oh, and don't forget Walk away...reapers win and the cycle starts again....
There isn't a good way to handle all these options with just a handwave of oh, it has been 600 years.....which both the Asari and Krogan live longer...maybe everyone in StarChild magic ending....because in two of the endings, you have peace, and Reapers, one you can't probably live off of the supplies it would give, one possible to still be in ruins, one possible in war or wiped out by AI, one ending you would been seen as a possible threat to his control, one ending you are a threat or lesser race due to being pure Biological, and one ending where nothing of the old worlds exists and it is a new cycle...
Yeah, leave the MK galaxy as the burning trash heap that Bioware created and walk away to the new better and still open to new ideas Andromeda Galaxy. I wish people would stop pining for the old ME galaxy, cause Bioware put paid to it, and that Trilogy is done and they burned the bridge behind them. Do I wish it wasn't this way....yeah, they could have done a much better ending, much more lore friendly and made a future possible, but they didn't and thus without stepping on many feet and burning many choices they are stuck.
Now will they burn those choices...maybe, they are the ones who came up with the stupid idea anyway....I still think if you want a future in the MK galaxy, then they needed to make the indoctrination theory cannon and make different endings....Shepard wakes up on a lifepod after the destruction of the Normandy, and all of ME2 and ME3 was a dream....
LOL, that would chap some people, but to me it would still be better than the ME3 endings.
- 6 years ago
I'm in agreement with @AeromusPrime22, no MEA game should center around returning back to the Milky Way. It's just the fact the EA/Bioware don't want to give a canonical ending (which I think has more to do with the fact that a lot of players who've been with ME since the first and second game hated the RBG endings of the third).
The Initiative's technology has basically been frozen for over 600 years, and the Angarans and Kett are at around the same technological level, so I doubt there's any faster way to travel back to the Milky Way other than creating a specialized mass relay to help them travel back to the Milky Way, which would take a ton of resources and time to build one capable enough to do it.
No, if the game is to continue, it's obvious that the rest of this new trilogy (I assume they were looking at making this a trilogy) should revolve around exploration, meeting new Andromeda races and the war with the Kett. So the possible ME:A2 game would revolve around the Pathfinders traveling outside of Heleus, looking for new planets to settle, resources to gather, and allies to fight the Kett. With a possible ME:A3 game revolving around a full blown war between the Kett and the Initiative's coalition.
- 6 years ago
Yeah, exploration and the Kett should be the focus of MEA2. It was hinted at that the Archon may have been a splinter faction, but even then I wouldnt expect the other Kett to be friendly. I can definitely see the third being an all out war and end with the final settlement of Helios cluster.
Theres still plenty of untapped potential in Andromeda and the MW is completely uneccessary.
- mcsupersport6 years agoHero+
Milky Way ME is DONE....please people, let it go, and let the decisions made in those game stand. While I personally hate the endings, they were the choices given, and the choices I made. I know what happens in the Milky Way Galaxy, and I personally don't need a rehash of them in ME:A#. There is SO MUCH lore to be found/created in the new galaxy, that I would hate for Bioware to waste their time in a rehash of known items, instead of building a more diverse and enjoyable new Galaxy.
As far as 600 years being a long time...well to humans and Salarians maybe, but Liara and Grunt actually have the possibility of still being alive in the Milky Way....So for certain races, 600 years isn't that long. I personally understand the desire to see something familiar in the ME games, but that can't be done in a good manner that wouldn't make the endings even worse....if the differences are so slight(and yeah, Red/Blue/Green), that after a relatively few years you can't tell them apart, what is the point in the first place??
I hope Bioware looks around and figures out that the first series took 3 games to fully develop their characters and don't try to rush them again, I hope they enlarge the lore pool, I hope they NEVER say anything definitive about the Milky Way Galaxy, and I hope they release an awesome game. I also hope that people get over the Shepard trilogy, understand it and the Milky Way are done in Mass Effect and we can all move on to new and better Mass Effect games.
Now, will any of my hopes come true?? No clue, but I can hope. I also have to wait and see how they handle Dragon Age in the next installment to get a good idea if all the magic of the company has flown, or if they still have some to make new games with.
Good Luck, Bioware....I kinda think you are going to need it.
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