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Have to disagree with EA being much at fault for either ME3 ending or Anthem. From everything I have seen about EA's involvement, they listed they wanted MP and let Bioware do their thing....it was someone inside Bioware that mucked up ME3 endings and my goodness Shepard's run....yeah, EA's name was on that, but they didn't micromanage Bioware to cause them to stuff it up. As far as Anthem goes, EA gave them like 6 years time to create Anthem, and a game with HUGE potential to be a really fun game, was messed up by Bioware's mismanagement. The crew that did BG, DAO KoTOR and JE, are LLLOOONNNGGGG gone, and maybe even some of the magic. Whether it is EA's fault of driving people away or just people moving on because of passage of time, I don't know, but I know MEA was farmed out to the 2nd crew of Bioware, and it showed.
Sadly, with a bit more patching and a few less trolling haters of all things EA, MEA had the potential to be a really awesome game, but personally I think the Devs forgot that it took 3 games of Original ME to get the character and world development we saw in the series and tried to do too much. If they had of just compared MEA to ME1, and went for similar scope, I think the game would have been much better, but instead they tried to do ME3 scope of people and places forgetting that ME3 had ME1 and 2 to set the stage.
Yeah, it is a shame. I've always heard bad thing about EA when it comes to being a parent company/publisher.
And YES, finally, I said that to a buddy the other day about MEA should have been treated as an ME1, but it shouldn't have forgotten the trilogy completely. People never believe me when I say most of the characters were too far evolved from the get go. On my PS4 first run through of the story I particularly see this too often when you take PeeBee and Jaal out together. One minute she's saying kick him out and the next she's loving his company when you're wandering around Voeld.
Maybe I am a bit harsh on EA sometimes, I don't know, but I guess we'll never truly know how they manage a company or how that company tries to build their games.
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