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@SolCreed wrote:
Baldur's Gate
Dragon Age Origins
Dragon Age Inquisition
Knights of the Old Republic
Jade Empire.
All these games where pre-EA, and honestly are the titles that made their name on the industry, so my original question still stands... What "good decisions did BioWare make the last decade?"
@mcsupersport wrote:If they had of just compared MEA to ME1, and went for similar scope, I think the game would have been much better, but instead they tried to do ME3 scope of people and places forgetting that ME3 had ME1 and 2 to set the stage.
Unfortunately, only at the end does ME:A hints the players that there is something waaay bigger going on in the world and up till then, the game has already lost the player. On the other hand, the same thing could be said about ME1, where the player only at the end learns about the Reapers and the severity of the problem. And that's my issue, I think... In ME:A, you never feel on the "backfoot". You don't come up against ANYTHING "out of your league". Everything hostile you meet, you blast it down. Gives you the feeling that "hey people, we're the new bosses of this galaxy".
And yes, I too feel that the characters should be treated as a new cast that you have to "like" from scratch, like you did with the crew on ME1 but c'mon... ME1 not only made you like EVERY character of the crew, it forced you to sacrifice one of them...!! On ME:A, half the game you spend trying to prove to Cora that it wasn't a bad call for Alex to chose you as Pathfinder and not her and try to fend off Liam's sexual urges... Like, c'mon....
@SolCreed wrote:
Maybe I am a bit harsh on EA sometimes, I don't know, but I guess we'll never truly know how they manage a company or how that company tries to build their games.
At the moment, I'm giving EA the "Ubisoft treatment". Not buying ANYTHING bearing the "EA" logo "day one" until I have a better opinion on the product. ^_^
gngmelcalaniye wrote:
SolCreed wrote:
Baldur's Gate
Dragon Age Origins
Dragon Age Inquisition
Knights of the Old Republic
Jade Empire.All these games where pre-EA, and honestly are the titles that made their name on the industry, so my original question still stands... What "good decisions did BioWare make the last decade?"
EA took over Bioware in 2008
Dragon Age Inquisition is from 2015 (Game of the year), Mass Effect 3 from 2012, Mass Effect 2 from 2010 and Dragon Age Origins from november of 2009.
So imho they did lots of things right in the last decade, plus non of this games you mentioned are "huge flops", not even Andromeda.
It for sure sold not as many copy's as Bioware hoped for but it still wasn't a financial flop. (And I said what I think about the perception of the game as a "really bad game" overall.)
- 6 years ago
@holger1405 wrote:So imho they did lots of things right in the last decade, plus non of this games you mentioned are "huge flops", not even Andromeda.
It for sure sold not as many copy's as Bioware hoped for but it still wasn't a financial flop. (And I said what I think about the perception of the game as a "really bad game" overall.)Flop = Advertising and people expectations over actual project. It wasn't a financial flop because people like me bought the game day-one, not waiting for reviews. Unlike Anthem. Star Wars: The Old Republic started off great but mistake after mistake after mistake brought it to the state where it is now. And don't get me wrong, as a Single Player campaign, SWToR is still awesome but as a MMORPG??? HUUGE flop. So, fan-boyism aside, BioWare has taken a downside trip. Is it EA's involvement? Is it bad management from BW side? The fact is they need to come up with something BIG in order to clear their name. Past honors can only keep you relevant so long...
- holger14056 years agoHero+
Flop = Advertising and people expectations over actual project.
Something that is purely subjective as well btw.
@gngmelcalaniye wrote:
So, fan-boyism aside, BioWare has taken a downside trip.
In my experience Fanboys try to blame EA for Bioware's mistakes. 😉
But as said, they made mistakes, no doubt, to abandon Andromeda was the biggest imho, but they did not made the same mistake with Anthem.What they need to do is to make good games. I think they are very well capable of doing that.
- 6 years ago@holger1405 They are totally capable of it, I think they need to atract some more experienced staff in big game worlds back on the roster.
Also, if Andromeda gets a sequel, downscale it abit. As someone saod earlier in the thread, it felt like the game just had everything thrown at it as if it was an ME3 shape game. Instead of treating it as an ME1 style game and building andromeda from the ground up like they had to do with Milky Way.
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