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Cabowse's avatar
9 years ago

ME:A Enemy AI Changes?

I'm interested to know whether there are any changes to enemy AI in the works?

I feel like how things are at the moment, the AI feel a little unnatural and fidgety though it depends a lot on the enemy in question. I think the biggest offenders are the Assemblers, Raiders & Chosen, I just sense they can never decide what it is they're actually doing / who they're attacking, they just don't sit still for one minute. 

In terms of targeting I've noticed that because the AI are so reliant on having a genuine target they have this tunnel vision problem, which you notice much more when you go into stealth, as within about a second they are like "Right NEXT TARGET!", rather than being like " Oh Woah where did they go, I should keep my guard up". It's even weirder if you are an infiltrator class; as every time you evade they lose you for a split second and change direction before swivelling back when you reappear, it's just very unnatural and odd.

Another example of where this target reliant AI has problems is quite evident when you try sniping them out of their range in the single player, because they can't engage you, or notice that combat is even happening. You can just see them standing around doing nothing, as they get picked off one by one. Now I'm not saying that the enemies should be able to clock you from a mile away and then hunt you down until one of you is dead but I think the game would be a whole lot more immersive and fun if enemies were a bit more dynamic in those situations.

I think the fact that targeting for AI in play is important, but it would be more interesting if enemies didn't actually know where you were all the time, and went looking for you instead of just blindly running straight to you. However I think that would be a thought for another ME game as it would so wildly change the dynamics of this one.

Does anyone else have any other thoughts on this? Ideas? Criticism? Support?

Regards,

Cabowse.

3 Replies

  • Currently they should smarten up the nullifier and the asari commando (opened up a topic for that before too).
  • Anonymous's avatar
    Anonymous
    9 years ago

    Yeah they tend to be very dumb at times.

    Yday i started a new game on Insanity and its really a pain when you die in a few shots as you dont have any solid powers to take the enemy down. I died like 2 or 3 times on the part when you find the second part of the shuttle because the enemies just kept moving on me , flakning me and bam i was dead at least 2 times .. i was like what the hell is happening.

    Then like 2 encounters later when 3-4 Chosen storms out of a room suddenly... i took a cover then one of them moved right next to me exposing himself totally, while peeking at Liam from the cover, but he didnt notice im right behind him and unloading the full clip of the avenger in his head.

    Sometimes they do things that make me fall back or use a shield capacitor but it doesnt happen very frequently.

    By the way Infiltrator was broken already in the previous games too. I cant remember how many times i got headache in multiplayer when my teammate cloaked right next to me, making the enemy switch to me and in some cases killing me on the spot. Though i cant say i didnt do that, not on purpose 😃 .. well maybe if somebody was annoying me.

  • Cabowse's avatar
    Cabowse
    9 years ago

    Yeah I've noticed recently that the Asari Commando's can kinda tell you're still there when the stealth goes up, but they just circle around you and do nothing haha!

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