What character do you wish you could Renegade it up and punch them right in their stupid face? and why?
Probably the obvious choice but gotta be Tann for me, He's smug, so full of himself and just...
I'll set aside how they managed to let so many dysfunctional colonists into the program, and instead ask...
Is it right to release murderers on the galaxy you've just arrived in, basically returned to the wild to prey on the locals and be someone elses problem, or find a way to imprison them, or airlock the lot of them? I don't think any of these are good answers, really.
You basically find out that the chemical balance in scavengers of the planet is off and maybe is a result of long term stasis, but unknown at this time. Lexi offers a cure which you can get one of the scavengers to take if you persuade him too, which is supposed to cure him of this.
Also as a note, with the unknown benefactor with unknown motives and resources, it is also possible the Initiative personnel was subverted or sabotaged in some way to include many of these kind of people.
Now on to the idea about is it right to release them, at the point in time when they boot them off, there is NO known livable planet for them to go to, and no way or means to house them in a prison of any sort. So basically kicking them off was intended to be an almost certain death sentence and it was only by luck and hard work of the Exiles that they survived. As far as air locking them goes, that would have caused them to fight harder and likely bred even more trouble long term as people wake up, and learn their relatives and loved ones were spaced.....
You basically find out that the chemical balance in scavengers of the planet is off and maybe is a result of long term stasis, but unknown at this time. Lexi offers a cure which you can get one of the scavengers to take if you persuade him too, which is supposed to cure him of this.
Also as a note, with the unknown benefactor with unknown motives and resources, it is also possible the Initiative personnel was subverted or sabotaged in some way to include many of these kind of people.
Now on to the idea about is it right to release them, at the point in time when they boot them off, there is NO known livable planet for them to go to, and no way or means to house them in a prison of any sort. So basically kicking them off was intended to be an almost certain death sentence and it was only by luck and hard work of the Exiles that they survived. As far as air locking them goes, that would have caused them to fight harder and likely bred even more trouble long term as people wake up, and learn their relatives and loved ones were spaced.....
Ah, yes I remember that mission. Seems like it should have been more highlighted? That could be developed into a major plot point going forward, if it doesnt take hold.
As for exile vs airlock, I dunno - exile gives up resources, and if a death sentence (which for some it still turns out to be, since Kadara is not exactly Club Med) you'll still deal with upset people coming out of stasis to find autie, brother, dad or whoever got sent off in an escape pod to maybe find a planet where the atmosphere doesn't kill them outright.
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