Forum Discussion
Thanks for the feedback.
At this time when you hit 20 you can reset your level and get a global bonus for all your characters, so you can grow the passive stats of all your characters.
I don't have any details on what will be added later on, but I wouldn't be surprised if there's similar development to how ME3 MP went.
- 9 years ago
EA_David, are you sure about that? People have done testing and all it does is bump Apex rating a tiny bit, which is mostly completely useless. Are you thinking about Bonus Stats? because those are completely unrelated to resetting char level as implemented right now.
- 9 years ago
And what if you maxed out a char cap less and the matches become boring..you stop playing, starting a different game, whine till that games caps are removed aswell to move on again when it became bored. Instead of starting over at reached cap to try a different build and play a few month longer.
Hm what should EA do, modify the game so that you move on earlier and probably dont purchase all DLC´s because you lost the intresst in ME;A or leave the game like it is and earn more money from you? Difficult question, isnt it? Fakt is, the more you can reach in a single game, the less often you start a new one.
- EA_David9 years ago
Community Admin
@Alicondria Yes I was referring to Bonus Stats. I haven't had a chance to play enough MP to confirm it, but I was under the impression that the Bonus stat levels line up with hitting level 20? There's the little Apex rating bump, but I thought that hitting 20 will also give you just enough XP to gain a level of that kit's Bonus stat. Sorry if I'm misinformed here.
@Simpson3k As I understand the loop is more to build a "stable" of characters, and reset them from time to time to build up your base stats. Thank you for the feedback though.
- 9 years agoIf this is true, and you really do get that 1% bonus to Stat X every time you hit 20, that could be somewhat useful, although you'd have to hit 20 x100 to simpy double your healt o_O and that would take 5,000-10,000 hours of playtime @5 hours per 1%... 208 straight days of non-stop play... to double 1 stat...