Forum Discussion
Weapon stats should never be balanced around optional equipment or bonus stats. The problem is that the devs didn't do any balancing whatsoever. They just ran the singleplayer numbers through a nerf generator and called it good.
Equipment modularity is very much at the core of effecting weapon and even build performance in many games and should be included in factoring weapon balance. Weapons without attachment and bonus equipment are only a base. They where you decide what characteristics you want your weapon to have such as rate of fire, accuracy or stability. Then you fine tune with attachments, peripheral equipment and boosters. This give more variety and specialization than having everyone be able to use every gun for every situation because they are all powerful out of the box. In the right hands weapons are not too underwhelming and it is obvious that teamwork is meant to play a bigger role this time around. This means that groups are supposed to focus down the same enemies instead of soloing waves like in ME3.