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@JanePhoenix wrote:
Roleplaying games are often a bit of an emotionally involved affair for me, and I did find the game a bit lacking in this department. The storyline had enormous potential which has sadly not been reached. The game opened fairly strongly and then there just wasn't enough happening story-wise for it to feel very compelling. Then towards the midpoint of the game it felt like things picked up a bit, but before the end had become a bit stale and uneventful once more.
I also expressed similar thoughts recently. A very promising start, but a whole lot of unfulfilled potential. My biggest gripe was the story elements recycled from past Mass Effect games, for instance kett exaltation being similar to how the Reapers convert people to husks / marauders / etc. I also feel like the game didn't answer enough of the mysteries that it introduced.
Despite all that I was quite invested in the storyline by the end. The final mission was beyond spectacular. This may be minor, but I also really liked the end credits song by Aurora. 😉
- 8 years ago
@Fred_vdp wrote
... This may be minor, but I also really liked the end credits song by Aurora. 😉This may be minor, but I also really liked the end credits shouts-out to all the other BioWare games and characters! 🤓
- JanePhoenix8 years agoSeasoned VeteranYeah, nice song too... I'm going to start another playthrough now with Adept and see if I can get Unwavering. Definitely not doing all the extra content again though!
- Fred_vdp8 years agoHero+
@JanePhoenix wrote:
Yeah, nice song too... I'm going to start another playthrough now with Adept and see if I can get Unwavering. Definitely not doing all the extra content again though!I think the game is more fun when sticking to the critical path. I didn't like the open world design one bit, but the corridor levels in the main story were very well designed.
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