Forum Discussion
I do not have an issue with observers as I like a good challenge. I would not object to observers damage scaling down at various distances for the sake of other players. The danger close damage needs to remain high so you cannot kill an observer with impunity before it has a chance to function by pushing you in and out of cover.
I like the observers. they stop you steamrolling and make you grab cover. If you are over the other side of the map with a sniper rifle then an observer should be able to shoot you with equal force from across the map at the same distance.
Cover works fine, you can hurt them just fine if you use cover correctly and as their damage is damage over time when they are firing on you anyway you can break that damage by using the cover. If you are going to stand in the open or offer yourself as a target then you are going to get hurt. simple as.
So no, i like observers just as they are.
- Anonymous9 years ago
If there is cover. In the vaults they aren't an issue, but in some of the ruins on eldaaren, esp the mission where you scan the nodes, you get 3 of them spawn together, they strip your shields and health so quickly, that without blink or luck really.. getting to cover can be almost impossible.
If they had to deal with overheating, therefore intermittant combat it would be eaiser, there's no reason why their health or shields couldn't be raised to compensate for the change in firepower.
Atm a continous beam that hits 100% and stays clued to you is bs. Wether players like it or not.
At least with infiltrators blink you can break their attack cycle.
You can also sprint away, which usually is faster than the observers can engage you.
You can also take biotic barriers and tech armour to futher strengthen def. Not that this should be necessary to fight one minor robot type.
- Anonymous9 years ago
@rugster he's talking about multiplayer which is a different situation 😃
in SP observers aint a big issue, not even on insanity.
- Anonymous9 years ago
sp/mp i'd suggest same solution.
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