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Bugs need fixin. That's a given and what everyone has said.
But, what would I also like in it?
Habitat 7.
The Kett manage to take hold of the planet after we were able to fix the vault there somewhat. It wasn't much, but it was all they needed. Now there's a base (or more) down there that could allow the Kett to establish a true foothold in the Helius Cluster.
They even have factories there that allow them to create vehicles and war machines. And somehow, they've managed to reprogram the destroyed remnant we left behind!
Return to Habitat 7 on NG+ to discover new weapons, enemies, enemy vehicles, and locations. Face a vault unlike any other, a Kett modified one.
It will be tough getting this vault not only out of Kett hands but also restoring it to pre-scourge efficiency... but this vault's for Papa!
- 8 years agoI thought the same, after naming habitat 7 after you I'm assuming bioware have done that in anticipation more will happen, I'm expecting DLC for this which won't encourage a complete play through as this will only be accessible post the final story mission
- 8 years ago
@deansinclair88 wrote:
I thought the same, after naming habitat 7 after you I'm assuming bioware have done that in anticipation more will happen, I'm expecting DLC for this which won't encourage a complete play through as this will only be accessible post the final story missionI also agree. We never went back for Dad's body but do for colonists in the sulfur pits and original colonies? Somebody did something with that SAM implant and the Archon didn't mention anything.
Another DLC I kinda expect is playing as your twin to deal with the "biological marker" you got shot up with that never gets mentioned again.
- Anonymous8 years ago
do we know for sure that the body was left behind?
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