9 years ago
No childs?
So you know in every ME you can "romance". But i would like to see some ways to get children with other species and then have them as companions to play with. Would be a fun way to make romancing mor...
EgoMania wrote:
No, Shepard and Ryder can do what they do because they have no children.
They can't go on maternity or parental leave exactly. They are unique characters that need to be available and there's just no way that you have to save Prodromos from the Kett Or Roekaar but they have to wait 'cause you have to drop the kids off at school'.
I just don't see that, sorry. If they had to be parents they'd be terrible or very absent parents because of their lifestyle. You can't take your kids with you on death defying missions and they'd be too lonely on the ship anyway without friends and such. So if you leave em at the Nexus you'd be that absent parent that is never home and if your companion is the partner then both parents are never home.
Maybe, just like real life, people should think about what it means for the child to be brought into your life, rather than focusing on how much you want a kid. It's just not fair to the kid really and just plain selfish.
I'm sure some people will get upset over my opinion but I firmly believe it's more important to focus on what sort of life you bring a child into rather than just have babies and hope for the best. In Shepard's and Ryder's case their lives are really not compatible with family life.
Honestly, ship captains have been successfully raising families on their vessels, even warships, for about as long as women have been allowed on ships, even when going on risky endeavors exploring beyond the edge of the map, where there be dragons (don't be scared off by the Mary Celeste, but it could be an interesting storyline). The same goes for trade caravans and pioneer families (See various pioneer sources, including the Little House on the Prairie book series). š¤:eahigh_file:
The Pathfinder cabin on the Tempest is perfectly large enough for a family (read some tenement histories, you can have a family if 16 live in that space, and I suspect that Ryder is going to take awhile to be that prolific. Lexi will probably take over part of the medbay for her and Drack's blue baby, and there is space in Liam's man cave for another small family/nursery if Liam gets kicked out of it.š„³
@fudgietroll wrote:Honestly, ship captains have been successfully raising families on their vessels, even warships, for about as long as women have been allowed on ships, even when going on risky endeavors exploring beyond the edge of the map, where there be dragons (don't be scared off by the Mary Celeste, but it could be an interesting storyline). The same goes for trade caravans and pioneer families (See various pioneer sources, including the Little House on the Prairie book series). š¤:eahigh_file:
The Pathfinder cabin on the Tempest is perfectly large enough for a family (read some tenement histories, you can have a family if 16 live in that space, and I suspect that Ryder is going to take awhile to be that prolific. Lexi will probably take over part of the medbay for her and Drack's blue baby, and there is space in Liam's man cave for another small family/nursery if Liam gets kicked out of it.š„³
Just because something is in theory possible, doesn't mean it's a good idea. Things like knowingly putting kids in the frontlines of a war and your decision making processes being impaired because of their presence are things that should ring alarm bells, not trigger anecdotal justifications.
How many of these captains were on military ships or knowingly brought their children with them into confilict zones? And if there are any, please tell me how this was a responsible thing to do?
No, far better not to have the entanglement.
As far as Nexus species are concerned, it's even a plot point (Gils questline) why there aren't any, yet... Kett obviously don't have children at all, but the Angara should just didn't see any (devs didn't bother/have time).
Fully expect some pitter-patter in the next game though, it's kinda vital to the whole Initiative.
@EgoMania wrote:
@fudgietroll wrote:Honestly, ship captains have been successfully raising families on their vessels, even warships, for about as long as women have been allowed on ships, even when going on risky endeavors exploring beyond the edge of the map, where there be dragons (don't be scared off by the Mary Celeste, but it could be an interesting storyline). The same goes for trade caravans and pioneer families (See various pioneer sources, including the Little House on the Prairie book series). š¤:eahigh_file:
The Pathfinder cabin on the Tempest is perfectly large enough for a family (read some tenement histories, you can have a family if 16 live in that space, and I suspect that Ryder is going to take awhile to be that prolific. Lexi will probably take over part of the medbay for her and Drack's blue baby, and there is space in Liam's man cave for another small family/nursery if Liam gets kicked out of it.š„³
Just because something is in theory possible, doesn't mean it's a good idea. Things like knowingly putting kids in the frontlines of a war and your decision making processes being impaired because of their presence are things that should ring alarm bells, not trigger anecdotal justifications.
How many of these captains were on military ships or knowingly brought their children with them into confilict zones? And if there are any, please tell me how this was a responsible thing to do?
No, far better not to have the entanglement.
Ignoring the argument many have made that the Tempest ISN'T a military ship, Military captains in the wooden ship era, including various Royal navies, often took their families with them when they were redeployed, which was generally a risky combat mission in and of itself, and not infrequently kept them onboard while patrolling, doing escort duty, etc. This approach was common among armed and unarmed merchant vessels, even when operating in risky areas, and, thanks to Cora (and possibly Spacer Shep) we know it is still happening during the Initiative's time.
Anyway, the Nexus was boarded by the enemy and had a bloody civil war, multiple outposts have been wiped out, all the Angaran planets are hostile/war zones, Kedara and Elaaden are hostile freefire zones, the Kett know where meridian is and how to breach it, and every world in the cluster almost got exterminated/instantly Kettified. At least on the Tempest I can protect them,
Despite the risks, and there is nowhere that is truly safe, life finds a way, and we must go on to the next and the next generation. My Ryder didn't travel 600 years and 2 million light years just to give themselves a Darwin Award, although it is your Ryders right to choose otherwise if that is what you truly desire.
@fudgietroll wrote:Ignoring the argument many have made that the Tempest ISN'T a military ship, Military captains in the wooden ship era, including various Royal navies, often took their families with them when they were redeployed, which was generally a risky combat mission in and of itself, and not infrequently kept them onboard while patrolling, doing escort duty, etc. This approach was common among armed and unarmed merchant vessels, even when operating in risky areas, and, thanks to Cora (and possibly Spacer Shep) we know it is still happening during the Initiative's time.
Anyway, the Nexus was boarded by the enemy and had a bloody civil war, multiple outposts have been wiped out, all the Angaran planets are hostile/war zones, Kedara and Elaaden are hostile freefire zones, the Kett know where meridian is and how to breach it, and every world in the cluster almost got exterminated/instantly Kettified. At least on the Tempest I can protect them,
Despite the risks, and there is nowhere that is truly safe, life finds a way, and we must go on to the next and the next generation. My Ryder didn't travel 600 years and 2 million light years just to give themselves a Darwin Award, although it is your Ryders right to choose otherwise if that is what you truly desire.
Well you come back again with the same argument that it's done many times before and I still reply the same thing...just because it's been done, doesn't make it a good idea. I think it's irresponsible to do such a thing, particularly because you are the Pathfinder especially in a story where things happen like boarding Kett ships and all that.
In the end it may not be a military ship but you're exploring in a warzone with it. It's down right irresponsible to take children into a warzone especially if you can't even defend yourself. Again the argument that it was done before or even was common practice doesn't make it a good idea.
But let's look at the game and story development itself. To me, having children in this situation, would significantly have to change your choices and decisions unless indeed you like to be the reckless parent and just not care. But then why have kids? They're not accessories.
But would you go on board of a Kett cruiser, would you take the same risks you do now if you had children? If the answer is yes, then in my book you're an irresponsible parent. If the answer is no, then it would complicate the story writing and decision trees that you get because they would be significantly different.
I remember a scene from Babylon 5 where the main character gets married and at some point he has to go to war and his (half-alien) wife goes back to her home planet. One of the reason is she tells him that he should be able to make certain decisions and with her around, he wouldn't be able to make those decisions.
I firmly believe that this is true and with children even more so. Having children and still doing the same exact things would just not be believable to me. And besides, you just came out of stasis. I don't see having a pregnant protagonist or jumping years into the future as really interesting options for the story, but at that point of course that's also just my opinion.
@EgoMania wrote:
Well you come back again with the same argument that it's done many times before and I still reply the same thing...just because it's been done, doesn't make it a good idea. I think it's irresponsible to do such a thing, particularly because you are the Pathfinder especially in a story where things happen like boarding Kett ships and all that.
In the end it may not be a military ship but you're exploring in a warzone with it. It's down right irresponsible to take children into a warzone especially if you can't even defend yourself. Again the argument that it was done before or even was common practice doesn't make it a good idea.
But let's look at the game and story development itself. To me, having children in this situation, would significantly have to change your choices and decisions unless indeed you like to be the reckless parent and just not care. But then why have kids? They're not accessories.
But would you go on board of a Kett cruiser, would you take the same risks you do now if you had children? If the answer is yes, then in my book you're an irresponsible parent. If the answer is no, then it would complicate the story writing and decision trees that you get because they would be significantly different.
I remember a scene from Babylon 5 where the main character gets married and at some point he has to go to war and his (half-alien) wife goes back to her home planet. One of the reason is she tells him that he should be able to make certain decisions and with her around, he wouldn't be able to make those decisions.
I firmly believe that this is true and with children even more so. Having children and still doing the same exact things would just not be believable to me. And besides, you just came out of stasis. I don't see having a pregnant protagonist or jumping years into the future as really interesting options for the story, but at that point of course that's also just my opinion.
Sadly, after the Skyllian Blitz, Elysium, Mindior, Terra Nova, Eden Prime, Shanxi, Horizon, Freedom's Progress, Feros, Omega gang wars, Geth Attack on the Citadel, Cora's family freighter, etc., by your example, the only place in the Universe that Humans should be having babies is Earth, and we (the players) all know what happens there. Lets look at Initiative space. Eos still has plenty of Kett floating around, even if you take out the base and haven't managed to start a war over water with Advent. Havarl isn't really a colony, but it is still crawling with remnant, Rokaar, and hostile flora and fauna on the off chance someone decides to have kids there. Voeld is a straight-up warzone even after we hit the Kett base and exaltation facility. Kedara is still crawling in trigger happy exiles and a strong Rokaar presence. Elaaden has exiles and scavs, not to mention the Worm and the Krogan neighbors who will be taking over/out the colony the next time Tann crosses the line with Morda. The Nexus is still largely a crippled wreck which has barely survived terrorist attacks, dangerous protests, open revolt, and being boarded by the kett, not to mention being the largest sitting duck on Helios. Meridian is filled with who-knows-what which can pose any number of dangers, is still a sitting duck for the Kett, and happens to be a large Remnant structure floating nice and close to a massive Scourge cloud, which happens to have an appetite for Remnant tech. So, by your terms there ISN'T anywhere "safe" enough in Andromeda to have kids.
Empirically though, while your argument is well-intentioned, humanity has a long history of having kids in risky situations. From Stone Age caves, to lands racked with war, to far-flung colonies tenuously clinging to existence, to the ships and planets drifting precariously through the Terminus, to Andromeda, and beyond, humanity has not let the risks involved interfere with chasing, or producing, the future. Additionally, for the last 80 years, the Angara have been living for the most part in occupied worlds where they and their families could be taken by the Kett at any time or buried in the rubble of a ruined settlement. Not to mention the Krogan, who face death with every sunrise, and find birth not a risk but a victory. I am sure that the Turians, Salariens, and Asari have similar situations and histories. One thing is certain, for everyone who came to Andromeda the future is worth any risk, and, like their pioneer ancestors, caveman or colonist, children are not only an acceptable risk, they are an imperative. Summatively, while your concerns are understandable, for most of the free peoples of Helios they are irrelevant.
Anyway, not only is Ryder the individual in Helios most capable of taking care of themselves, we also cruise around in the only Initiative ship not wrecked, boarded by Kett, or both. It is also stealthed and has at least 4 goons onboard at any given time with nothing better to do than to be babysitters/bodyguards. Considering all of Helios is effectively a warzone, there isn't anywhere (except maybe Aya) that is safer.
While I do agree that kids mean that you generally need to stop doing stupid stuff for its own sake, it may still be required to protect your people or complete your mission, and that is something you cannot shirk. This challenge to balance family and duty is one that is faced daily by military, police, firefighters, and many others across the world. If they can do it so can Ryder.
Although, if Sara gets pregnant Scott will be carrying most of the Pathfinder load for a few months at least.