@holger1405
Yes, they have created it, and now the whole internet can judge the quality of their work. 🙂
Every game, that is created costs money to make them. That's how the business works, you spend money to make money.
"Furthermore, if you think that 60 euros for a AAA game that brings at least you 60+ hours of fun is to much you should simply not buy the game. (And also not go to a cinema = 10 euros for two hours, I could find a few examples more.)
This games are not overpriced, some folks just don't see what it means to make them."
Yeah, fun, IF it is fun, IF the game works, IF the game has content.
I do not say, that all AAA games should be less than 60$ in price. More like only real AAA-game is worthy of 60$ price tag.
Now, lets take apart some examples, shall we? 🙂
Starting from the something simple:
Witcher 3: 40$ + 20$ + 10$ (core game + addon #1 + addon #2) = 70$. (I personally own collectors edition on top of that), So I spent roughly around 150$ for the game, which gives me 100+ or so hours of gameplay and still feel that I owe the developer money.
Next is:
DOOM: 60$ I won't go into MP, since I was not interested in it. The core game delivered what it was destined to do. Old school, brutal, fast shooter. Money well spent I say. (12 hours on the record and I do not regret it). The game was quite polished at the launch as far as I remember.
For the middle ground:
Deus Ex: Mankind Divided: 60$ + 12$ + 12$ (core game + SP addon #1 + SP addon #2) = 84$. Though I consider the story addons with the size of DLC as a cancer, it is no a point of discussion. The core game, while gameplay wise was "fine", its story length and the amount of content was less than of its predecessor. I managed to finish it in around 35 hours, and I did every single side mission and instestigation. This is action-rpg, not the shooter, let me remind you.
Going lower:
Mafia 3: 60$. For the amount of repetitiveness, that the game requires you to do, that surely calls for a bit of lower price, don't you agree? While the main theme is being that of vengeance, the variety of how Lincoln does it, is kinda disappointing.
Approaching the bottom:
For honor: 60$. 12 heroes, 12 maps, low variety. Season pass for the same amount of money, giving you practically nothing (6 new heroes for the week before the rest, some privilege it is). I will speak nothing of lags, disconnections, since it is ubisoft, that was to be expected.
Battefront: 40$ + 60$ (appx. prices, due to not having access to US version or origin). That includes base game + "Premium Pass", which add maps and other stuff. You know, for the game that requires you to pay around 100$ to access all of its intended content (since it is multiplayer game), I would say the price is over the top. Selling addons higher than core game? That sounds like some content was intentionally cut in order to make people buy the passes.
I would address Rainbow Six: Siege to be of the same nature, though its situation is way worse. 60$ at launch + 200$+ for all content.
For the bottom:
No man sky. 60$. I highly doubt there is any sane person who find the game, whose whole variety of content can be encountered and fulfilled in some hours, to be worthy.
Well, it might not be AAA game, since it doesn't come from famous studio, does not have the backing of strong publisher, but its price surely makes it be seen as one.
The whole point of all of it is to say that sometimes developers do not live up to the amount of money they ask for their games. Can you honestly say the all those games I mentioned are justified in asking the said money at their launch. If you do, you are an idealist.
On a side note, the cinema here costs 5$ or so, and I do rarely go to the cinema, since most of the current movies are worthless. 🙂
"For the bugs, you will never see a bug free game at lunch, simply not possible, to many different hard and software configurations out there.
It is true that some games should be better optimized, but here we are at the cost again, because optimizing games also cost lots of money, and it seems that 60€ are already to much... "
Completely bug-free, no. But there is a limit of tolerance.
When you pay full price at launch and cannot enter the game because the server is overloaded, that's *.
When the game renders you skulls instead of faces, that's *.
And people walks like crabs, that's funny, but still * in the end.
So you say, the games should not be optimized? Or that every game should cost 60$?
In that case, release them console-only, there is only 5 configs (including scorpio, pro, and for some - switch). That's ideal, no?
The issue is that some devs just to sh*tty job at optimizing, that's all.
I guess we have to close our discussion, since it is getting heavily off-topic 🙂