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Anonymous's avatar
Anonymous
9 years ago
Solved

Patch 1.07 just released ('downgraded' to hotfix in the meantime) - HUD UI fixed

Hey, just saw that my game was updated (about 1gb), Thursday18th, 18:00 CET.

Looks like the HUD was fixed. Maybe other things as well?

Any information released?

EDIT:
Information were released under the link found in 'accepted solution'.
Content were edited afterwards though.

Now referred as Hotfix, but in-game menu displays still 1.07.

Maybe another hotfix fixes the version number 😛

17 Replies

  • They seem to have edited it, but there are 3 notable fixes.

    Quoted from Michael Gamble:

    Athletic outfit available mid-playthrough, fixed a crash with the SOS quest. Fixed >1080p UI placement

  • Anonymous's avatar
    Anonymous
    9 years ago

    I played on 1080 HUD, but never did notice anything odd, or it's just the fact things were not filling all the screen side-to-side and it, somehow, was considered an issue? I thought it was meant to be that way, but again, HUD is not MEA's forte. ^_^

  • Anonymous's avatar
    Anonymous
    9 years ago

    Ah, ok, read that like an arrow. ^_^

  • Anonymous's avatar
    Anonymous
    9 years ago

    @Villnius wrote:

    The link doesn't lead to any real information.  


    @EA_Joker wrote:

    Hey Sara, hello Scott,

    please note that a hotfix was just pushed out, that should address a few issues.

    After installing and applying it, please tell us if you encounter any more issues in the Bug Report section.

    Save traveling, Pathfinders.




    The note in the link was altered (maybe even several times).
    At first it contained information about fixes for some missions, casual clothes, the HUD UI of course and something I don't remember.

    No matter if it is now referred to as a hotfix the version ID in the menu is still 1.07 🤓

    EDIT: EA_Joker was so kind and summarize the hotfix notes in another thread (for me):

    - Kadara SOS Quest

    - Widescreen Display Issue

    - Getting your Deluxe content without having to start a new game

  • Think in 1.06 they mentioned fixing: Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable

    But think there is still one more in EOS, the kett base next to bain massani, there seem to be 2 kett chosen inside a wall near the console that we were supposed to sabotage, could see their shapes using my infiltrator profile but cant seem to get to them.  Anyone else have this issue or is it just me?(Playing on PC)

    Also always found massani's quest a little strange, why did he pay ryder for getting rid of the kett?  shouldnt it be the other way around lol.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @VladVonCastein wrote:

    Think in 1.06 they mentioned fixing: Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable

    But think there is still one more in EOS, the kett base next to bain massani, there seem to be 2 kett chosen inside a wall near the console that we were supposed to sabotage, could see their shapes using my infiltrator profile but cant seem to get to them.  Anyone else have this issue or is it just me?(Playing on PC)

    Also always found massani's quest a little strange, why did he pay ryder for getting rid of the kett?  shouldnt it be the other way around lol.


    when i need to kill something stuck in a wall, usually i try using the infiltrator mode and sniping said targets with a scoped weapon equipped with a receiver (or with a bit more luck you might be able to manage it without the scope), if i'm lucky the cover penetration will do the trick. otherwise using singularity sometimes works, especially with the skill that has it explode when the effect ends.

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