Pathfinder tips!
Hi all, with the game release dates starting today we thought folks might like to share any gameplay/combat tips from their time with the trial. We'd like to start with some basics but we welcome more advanced tips, or even simple ones we may have missed here.
Take cover!
On medium difficulty or higher, Ryder doesn't last too long out in the open. If your shields are dropping or you're already taking damage to your health, be sure to get behind something solid. If you have a skill that can stun, you can try popping that off at the nearest/most dangerous enemy to buy yourself a moment to scramble to safety. If you're in real trouble, perhaps you can pop a shield consumable.
Blind-fire in this game can be very powerful, and with good spread control you can safely do a lot of damage. If you have an assault rifle or pistol perhaps try practicing with the blind-fire pattern spread so you can do some damage at some distance while recovering your shields.
Blind-firing with a sniper rifle isn't generally smart, but there are times when it's hard to miss.
Power Combo!
Power combinations are a great way to make the most of MEA's combat. You'll do more damage and get to punish your enemies in fun ways. My favourite combo is to use a charged overload and a concussive shot. This does some decent damage and the stun/knockback combo buys me a lot of time. While weaker enemies are usually killed outright, even medium enemies rarely get back on their feet afterwards, as I can finish them off with an AR burst/sniper shot.
I also like Biotic charging into any enemy lifted by PeeBee's Pull if they're near a cliff/drop. It's not very efficient -I've gotten killed after doing it more than once- but it is funny.
Search for Hidden Caches!
I'm not sure how Hidden they are considering they show up on your map, but these treasure chests can contain some great equipment and are always worth checking out.
In some cases you may need to be agile agility, think laterally or kill something scary, but sometimes the loot's just there for the taking. Regardless of how you get it, the caches can contain some solid upgrades, especially early in the game when you don't have the materials for crafting the really shiny gear yet. Even if you have some bad luck with the chest you'll get some materials and some vendorable items. Just like Shepard, Ryder still needs to pay for their own stuff, so credits always help.
Scan things!
When exploring, if you see something cool or new, scan it! Anything scannable will be brightly lit, so you can quickly assess if there's anything there that'll net you some research points. These points will be used to research gear and upgrades, so stock up!
Add your 2 credits!
To those who played the trial content in Eos, great! This is probably not news to you so please feel free to add any of your tips. Perhaps you can share the weapon and power build that you used? What worked and what didn't? Did you focus on a small handful of skills or did you spread your points around to have more versatility?
While you're just getting started in Andromeda, you'll surely have gained some valuable insight into the various gameplay/combat systems of MEA.
To those who didn't take part in the trial, welcome! Hopefully there will be some helpful info here, and be sure to post any pointers you come up with as you explore the Helius cluster.