Forum Discussion
@jpcerutti1 wrote:
Am I the only pathfinder who can work remnant tech of can all the SAM's do that? Why aren't they out there helping me restart vaults as I add/rescue them? I know there's only one Tempest, but couldn't one of the factions stop shuttle production just long enough to build another?
Also, please don't turn the patfinders into the smurfs where they all have their own speciality. I don't mind them all working on different things, but that should just be what's happening now and not a requirement to join the club.
They did end doing their own thing, but based on what happened in the game. Sarissa uses the stolen Kett map data to take the fight to the Kett, the Turian sounds like he's fighting a guerrilla war against them while the Salarian is using full infiltrator. They don't _have_ to do anything about the Remnant tech because Ryder is handling it perfectly fine.
@arthurh3535 wrote:
@jpcerutti1 wrote:
Am I the only pathfinder who can work remnant tech of can all the SAM's do that? Why aren't they out there helping me restart vaults as I add/rescue them? I know there's only one Tempest, but couldn't one of the factions stop shuttle production just long enough to build another?
Also, please don't turn the patfinders into the smurfs where they all have their own speciality. I don't mind them all working on different things, but that should just be what's happening now and not a requirement to join the club.
They did end doing their own thing, but based on what happened in the game. Sarissa uses the stolen Kett map data to take the fight to the Kett, the Turian sounds like he's fighting a guerrilla war against them while the Salarian is using full infiltrator. They don't _have_ to do anything about the Remnant tech because Ryder is handling it perfectly fine.
They don't have to, but am I the only/chosen one? I thought finding a place to live was everyone's top pathfinding priority.
- 9 years ago
@jpcerutti1 wrote:
@arthurh3535 wrote:
@jpcerutti1 wrote:
Am I the only pathfinder who can work remnant tech of can all the SAM's do that? Why aren't they out there helping me restart vaults as I add/rescue them? I know there's only one Tempest, but couldn't one of the factions stop shuttle production just long enough to build another?
Also, please don't turn the patfinders into the smurfs where they all have their own speciality. I don't mind them all working on different things, but that should just be what's happening now and not a requirement to join the club.
They did end doing their own thing, but based on what happened in the game. Sarissa uses the stolen Kett map data to take the fight to the Kett, the Turian sounds like he's fighting a guerrilla war against them while the Salarian is using full infiltrator. They don't _have_ to do anything about the Remnant tech because Ryder is handling it perfectly fine.
They don't have to, but am I the only/chosen one? I thought finding a place to live was everyone's top pathfinding priority.
The Kett are the overwhelming threat to having a home (and keeping the Nexus safe). Do they really add a lot if you heard that one of them unlocked the vault on a world you won't visit?
- 9 years ago
@arthurh3535 wrote:
@jpcerutti1 wrote:
@arthurh3535 wrote:
@jpcerutti1 wrote:
Am I the only pathfinder who can work remnant tech of can all the SAM's do that? Why aren't they out there helping me restart vaults as I add/rescue them? I know there's only one Tempest, but couldn't one of the factions stop shuttle production just long enough to build another?
Also, please don't turn the patfinders into the smurfs where they all have their own speciality. I don't mind them all working on different things, but that should just be what's happening now and not a requirement to join the club.
They did end doing their own thing, but based on what happened in the game. Sarissa uses the stolen Kett map data to take the fight to the Kett, the Turian sounds like he's fighting a guerrilla war against them while the Salarian is using full infiltrator. They don't _have_ to do anything about the Remnant tech because Ryder is handling it perfectly fine.
They don't have to, but am I the only/chosen one? I thought finding a place to live was everyone's top pathfinding priority.
The Kett are the overwhelming threat to having a home (and keeping the Nexus safe). Do they really add a lot if you heard that one of them unlocked the vault on a world you won't visit?
Lol! I think I was there when we defeated the Kett. I managed to fit that into my busy schedule of flipping vault switches. Do you have any idea if they can even work remnant tech? I don't.
- 9 years ago
@jpcerutti1 wrote:
Lol! I think I was there when we defeated the Kett. I managed to fit that into my busy schedule of flipping vault switches. Do you have any idea if they can even work remnant tech? I don't.Eh, you also do a lot of diplomating with the Angara. It isn't like activating all of the vaults is most of what you do, it's just what you do while exploring and making those planets home. You can't even put the outpost on Kadara and Eledaan without dealing with local politics, after all.
- Anonymous9 years ago
Yes, we're the chosen one. That's how it is in most games... if not all.
But the in game reason they give is that our SAM is more advanced than the other SAMs... or at least I think that's the explanation. However, if the only way it is more advanced is because it enhances me physically where theirs cannot, then that aspect may not matter.
Unless it also makes our brain more resilient and able to handle interfacing.
And considering the fact that the Tempest struggles to catch up to shuttles and others go around all the time, I don't think they need a Tempest to do what we're doing, lol.
But no, it doesn't make much sense that we're so desperate to find outposts and saw a map of many vaults and yet other Pathfinders aren't finding paths.
- Anonymous9 years ago
@jpcerutti1 wrote:
@arthurh3535 wrote:
@jpcerutti1 wrote:
Am I the only pathfinder who can work remnant tech of can all the SAM's do that? Why aren't they out there helping me restart vaults as I add/rescue them? I know there's only one Tempest, but couldn't one of the factions stop shuttle production just long enough to build another?
Also, please don't turn the patfinders into the smurfs where they all have their own speciality. I don't mind them all working on different things, but that should just be what's happening now and not a requirement to join the club.
They did end doing their own thing, but based on what happened in the game. Sarissa uses the stolen Kett map data to take the fight to the Kett, the Turian sounds like he's fighting a guerrilla war against them while the Salarian is using full infiltrator. They don't _have_ to do anything about the Remnant tech because Ryder is handling it perfectly fine.
They don't have to, but am I the only/chosen one? I thought finding a place to live was everyone's top pathfinding priority.
I havent read all the responses to see if this has been said yet or not but..
The Ryder family are the only Pathfinders who have the modified implants.
These modified implants allow for a nore complete connection with the human arc SAM. The other pathfinders do not have this.
The complete connection allows SAM to help the Ryders use the rem tech - I don't think the others can do this, not without being hurt (as happens with the protag when SAM pulls a lot of the connection back. )
Basically what the others have is an implant that allows them to talk with and access their SAMs vast wealth of knowledge, without the added benifits of a more complete connection.
I guess its a bit like the difference between being able to talk to Edi on the ship, versus the ability to take her on missions. On the ship she can pass on information, access or hack other computer systems etc but can offer no physical protection. On the away mission she can obviously help with physical protection.
The other Pathfinders SAM would not be able to do something like stop their hearts and restart them for example, but they probably are able to monitor vitals (and inform other team members when the Pathfinder needs medical attention.)
The Ryders SAM can protect them from toxins, diseases etc to an extent but the non modified pathfinders wouldn't have that extra protection.
The modified implants is also why the Archon specifically needed the sibling, not just any Pathfinder.
- 9 years ago
@Nykara360 wrote:
I havent read all the responses to see if this has been said yet or not but..
The Ryder family are the only Pathfinders who have the modified implants.
These modified implants allow for a nore complete connection with the human arc SAM. The other pathfinders do not have this.
The complete connection allows SAM to help the Ryders use the rem tech - I don't think the others can do this, not without being hurt (as happens with the protag when SAM pulls a lot of the connection back. )
Basically what the others have is an implant that allows them to talk with and access their SAMs vast wealth of knowledge, without the added benifits of a more complete connection.
I guess its a bit like the difference between being able to talk to Edi on the ship, versus the ability to take her on missions. On the ship she can pass on information, access or hack other computer systems etc but can offer no physical protection. On the away mission she can obviously help with physical protection.
The other Pathfinders SAM would not be able to do something like stop their hearts and restart them for example, but they probably are able to monitor vitals (and inform other team members when the Pathfinder needs medical attention.)
The Ryders SAM can protect them from toxins, diseases etc to an extent but the non modified pathfinders wouldn't have that extra protection.
The modified implants is also why the Archon specifically needed the sibling, not just any Pathfinder.
Does it say in there that the Archon specifically needed your twin? I thought he just learned of my twin through me - and perhaps was unaware there even were other pathfinders with SAM's (since I have to rescue them all and they don't turn on any vaults or work remnant tech on their own)... and hopefully yet.
- Anonymous9 years ago
None of the SAM implants themselves should be special. It was Alec Ryder's SAM that was special as it was the most advanced SAM. How it was more advanced, isn't entirely certain but it is at least different because it is allowed/capable to connect to a living being on a more direct level allowing it to have an affect on their mind and body.
The confusing aspect is we don't know what makes a Pathfinder's connection to a SAM different from that of everyone else.
Based on the fact that they do not say your implant is special and Drack speaks about who your team have SAM in their head, the implants all allow for the same thing of allowing SAM to "see" through them. It also allows SAM to communicate with them.
And this all goes back to wondering what makes a Pathfinder significant in the first place.
It could be a situation where their SAM, lacking as much of a connection as Alec's, can only observe the world rather than interact with it... in which case, how are the other pathfinder's connection different from the SAM connection of others?
Or a Pathfinder's SAM can interact with the world around them for any Pathfinder, in which case, why weren't they path finding once we found them?
- 9 years ago
@Nykara360 wrote:I havent read all the responses to see if this has been said yet or not but..
The Ryder family are the only Pathfinders who have the modified implants.
These modified implants allow for a nore complete connection with the human arc SAM. The other pathfinders do not have this.
The complete connection allows SAM to help the Ryders use the rem tech - I don't think the others can do this, not without being hurt (as happens with the protag when SAM pulls a lot of the connection back. )
Basically what the others have is an implant that allows them to talk with and access their SAMs vast wealth of knowledge, without the added benifits of a more complete connection.
I guess its a bit like the difference between being able to talk to Edi on the ship, versus the ability to take her on missions. On the ship she can pass on information, access or hack other computer systems etc but can offer no physical protection. On the away mission she can obviously help with physical protection.
The other Pathfinders SAM would not be able to do something like stop their hearts and restart them for example, but they probably are able to monitor vitals (and inform other team members when the Pathfinder needs medical attention.)
The Ryders SAM can protect them from toxins, diseases etc to an extent but the non modified pathfinders wouldn't have that extra protection.
The modified implants is also why the Archon specifically needed the sibling, not just any Pathfinder.
I just replayed the beginning again (no Game+ this time) and the big difference between human SAM and the others is.. SAM has had his limiters (safety limiters, BTW) turned off so that it has full, unrestricted access to your implants to allow you to do the profiles thing and essentially turning you into a super-soldier. SAM used that unlimited access to take full, 'conscious' control of Ryder's physiology. Which is why you start to die when the Archon yanks SAM out of you, your nervous system doesn't work without SAM tweeking it constantly until Bro/Sis resets your implants back to factory defaults.