Forum Discussion
What I think the devs should do is to give an option after you have scanned for the missing glyphs you should have a choice to automatically solve or to solve the puzzle manually. Anyways I don't like this glyph puzzle either.
I am a bit on the fence with sudoku puzzles. I do like them very much (they are actually quite easy), but I do agree that people can have issues with sudoku.
On the other hand, some people can be bad with gun aiming, running from resetting vaults, jumping to the top of Mithrava, spotting hidden caches, or retaining attention to some longer texts in dialogues. I mean: there are always parts of the game that are inconvenient to *someone*. Plus there is an easy way to circumvent those puzzles with Remnant Decryption Keys, so I really do not find them game breaking for anyone (obviously: if some puzzles cannot be overridden with decryption it should be corrected in the next patch).
And myself... Myself, I would prefer those puzzles to stay in the game. :-)
- 8 years ago
1. I see them as time wasters, and fill in to make the game longer, and little else.
2. I had a little trouble getting use to the f roger game in ME1, but omni gel was helpful if you were in a hurry.
3. I had to adapt a bit more for ME2, but I got use to it.
4. These are sort of okay, but mostly I just see them as some Bean counter concept to make the game longer, and thus better to advertise as a 50 hour RPG.
After all every one knows a good RPG lasts a long time, so Bean counter to the rescue who, more than likely asked, or suggested to the programmers that they needed to add a simple mini game or something to extend the game play time, but don't waste time on anything that will make to much extra design expense.
I am guessing, but I bet I am not to far off.
- 8 years agoI rather enjoy the puzzles, they're kind of relaxing and I enjoy brain teasers in general. However, I would argue that the remnant puzzles are questionable as a design choice for a video game, the reason for that is the strange break in gameplay. Good _video game_ puzzles take place inside the normal gameplay, or at least in a more seemless transition that make sense in the narrative.
The glyphs are fun and interesting if you care to read their description. But, that information is pointless since the puzzles are just random symbols in a meaningless order. Why bother caring about the actual symbols except that it's something you have to track down?
A better puzzle would be something that took the glyphs' meanings and forms and used them in some way. Preferably with the player doing the manipulation needed to solve the puzzle without having to go to a separate screen/mini game.
.... Well, at least in my opinion.