Forum Discussion
1. I see them as time wasters, and fill in to make the game longer, and little else.
2. I had a little trouble getting use to the f roger game in ME1, but omni gel was helpful if you were in a hurry.
3. I had to adapt a bit more for ME2, but I got use to it.
4. These are sort of okay, but mostly I just see them as some Bean counter concept to make the game longer, and thus better to advertise as a 50 hour RPG.
After all every one knows a good RPG lasts a long time, so Bean counter to the rescue who, more than likely asked, or suggested to the programmers that they needed to add a simple mini game or something to extend the game play time, but don't waste time on anything that will make to much extra design expense.
I am guessing, but I bet I am not to far off.
The glyphs are fun and interesting if you care to read their description. But, that information is pointless since the puzzles are just random symbols in a meaningless order. Why bother caring about the actual symbols except that it's something you have to track down?
A better puzzle would be something that took the glyphs' meanings and forms and used them in some way. Preferably with the player doing the manipulation needed to solve the puzzle without having to go to a separate screen/mini game.
.... Well, at least in my opinion.