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Anonymous's avatar
Anonymous
9 years ago
Approved

Re: Constant crashing after Saren fight on Virmire(PC Trilogy Version) "Rendering Thread Exception"

These errors are directly related to texture mods and after market modification to the game. Adding in high resolution textures can significantly effect playability of the game. The addition of such mods can replace key files that were not designed to originally run with the game. If you continue experiencing these issues, repair the installation or reinstall altogether, it may not be worth the presentation if the playability is this greatly impacted.

2 Replies

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    Additionally you can apply a temporary fix for LAA patch the Mass Effect.exe file to allow use of more than two gb of ram, see if that will prevent the game from crashing, however this may be ineffective due to biopawn collisions which have nothing to due with swap address crashes. the LAA patch can be found here: http://www.techpowerup.com/forums/attachment.php?s=c8cee3b4b64c5e6db630775da1b15062&attachmentid=34392&d=1269231650

    Good luck future users who come across this issue and please post if you find anything on biopawn crash fix.

  • Herethos's avatar
    Herethos
    9 years ago

    Making changes in the ini files can cause this error, I used to get this error all the time during cutscenes recently, especially when spacing through them, but I seem to have fixed it now:

    what I did:

    1 verified game files.

    2 defragmented game folder.

    3 stopped running msi afterburner.

    It seems the game is sensitive to OSD software hooking into the graphics, like fraps, or other software that hooks into rendering and displays fps etc, also steam/origin overlay could be a cause, but I have it disabled already.

    The game was rockstable when it came out, but I suspect newer graphics drivers are not as compatible with it anymore, like Nvidia drivers.

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