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Re: Insanity difficulty is too easy


@Phoenixflieger wrote:

@Qwii01 wrote:

tbh, I'm actually having a time of it with my Insanity run. started a new character after I finished my first play thru. Didn't start a NG+ run (posted a question asking about how NG+ works already but at the time I started the new toon, didn't understand how it worked) but rather I made a brand new toon and put it on Insanity difficulty. Got to Eos and the "ambush" at Site 1 and this is where my troubles begin.The best attempt for me was that I can get the mobs down to 2 left and then I die. (it's not even the fiend that's killing me, it's the kett) After about 2 hours of doing this ambush over and over and over, I gave up ...for now.

I'm guessing that Insanity plays out differently if you're running a NG+ due to the stuff that carries over??


I think it is agreeable to add an insanity+ instead of tweaking the current one. There are always different skills of players.

I think of myself as an casual gamer and much too old with mediocre hand/eye coordination abilities and I found insanity in ME trilogy a bit too easy.

Basically once you carry over weapons or levels (like in ME, no idea how exactly it works in Andromeda single player) the next playthrough even on higher difficulties is usually easier.


Now that I know how to start a NG+, I'm gonna take this character thru an Insanity run ...i'll take the perks from the first play-thru. Prolly gonna restart my other character on Hard; i want to redo her look anyways and her name

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