Forum Discussion

Re: Mass Effect 3 font size and HUD too small!

@gxw13

You can find a Interface Scaling Mod here. You need to use Mod Manager to install this mod. 

Instructions are found on the pages I linked, read them carefully.

15 Replies

  • Anonymous's avatar
    Anonymous
    9 years ago

    Thank you Holger1405 for your reply. I tried out the mod as well as the accompanying add-on, but unfortunately, this sends the HUD out of my screen for all resolutions but 1920x1080 (my natural resolution is 2880x1800)... Is there anything that can be done about it?

  • Anonymous's avatar
    Anonymous
    9 years ago

    @holger1405

    Unfortunately, the only in-game resolutions that are available are 1920x1080 (the only 16:9), some with 4:3 aspect ratio and the native 2880x1800, all but the 16:9 having issues with the mod...

  • holger1405's avatar
    holger1405
    Hero+
    9 years ago

    @gxw13

    Did you tried windowed mode or setting the game to 16:9?

    Go to your "drive":\Program Files (x86)\Origin Games\Mass Effect 3\Binaries" folder and run the "MassEffect3Config.exe".

    Under "Graphic" you can choose Full screen or Windowed mode and you can also choose the aspect ratio of the game.

  • Anonymous's avatar
    Anonymous
    9 years ago

    It's ridiculous that you have to go through this for a simple problem that shouldn't be there in the first place. It's bad enough that they didn't notice it and even worse they didn't fix it this whole time. 

  • Fred_vdp's avatar
    Fred_vdp
    Hero+
    9 years ago

    @gragas1234 wrote:

    It's ridiculous that you have to go through this for a simple problem that shouldn't be there in the first place. It's bad enough that they didn't notice it and even worse they didn't fix it this whole time. 


    BioWare acknowledged the issue when I brought it up in 2012 but they said it was low priority. It's absurd that a design flaw that affects many PC players was considered low priority. Even in 2012, 1080p monitors were the norm, and the GUI is too small on those as well.

  • EA_Archi's avatar
    EA_Archi
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    8 years ago

    Hello @gragas1234 

    I am really sorry for those troubles with the game. And since this issues is still giving headache to some of our players, I will try to get an update on this from the developers. Sorry again for any inconvenience this might have caused.

    Cheers,

    Archi

  • Anonymous's avatar
    Anonymous
    8 years ago

    Any reply from Bioware?  I'm in the same boat, I play on a 40" 4K TV, and the UI options are so small that it's unplayable, even if I sat 2 feet from the screen.

    Additionally, the Mass Effect Mod Manager used to install the scaling mod described in other replies appears to contain the hash for two known trojan horse viruses,

    So, I can either play in 1K—a resolution where on a 40" screen, you can literally count the visible pixels—, install a mod program which includes two known trojans, or buy a used copy for Xbox.


    Hmm.  Decisions.

  • holger1405's avatar
    holger1405
    Hero+
    8 years ago

    @OrbitalSexTycoon

    The game is 5 years old and BW did not fixed the scaling back as it was new, so I would not hold my breath on a patch.  

    The Mass Effect Mod Manager you can download at Nexus however doesn't contain any Trojans or Viruses. (I just tested that again.)

  • Anonymous's avatar
    Anonymous
    8 years ago

    Thanks for keeping the post alive guys! I can totally relate with the above replies. Especially I can imagine the scale of the problem for @OrbitalSexTycoon who is trying to play the game at 4K.

    It is quite a pity that a game with such a scale and depth that (let's face it!) has directly inspired others, to be rendered unplayable by such glitches. It is quite obvious that all the developers have moved on to other projects but I was expecting that the game still had some economic value for the company to fix it, especially after the release of ME4 that would renew interest for the series. I am certain it has "sentimental" value but I am not sure if this is enough...

    I believe that for such priceless games, it is worth the effort to include some (advanced) options that would allow it to adjust when the technology will have moved past what was considered high-end at the time of its release (or at the time the official support seizes to exist). Or at least somehow give the community the means to adjust it as the technology moves on...

  • The AHQ is for player-to-player self-help and technical discussions.  No one from the development studios, (BioWare, in this case) or EA, ever visits here (except the Community Managers who try to keep us in line.)  We're all just fellow players, doin' the best we can...

    Both BioWare and EA use Twitter and Facebook as their feedback channels. (I use neither.)

  • Forkinater's avatar
    Forkinater
    8 years ago
    @ThandalNLyman


    Wow, so ridiculous. What happened to private support forms which you fill in with your issue and it goes straight to the support team who then relays it to the developers? Why would anyone want to go on Twitter or even Facebook and publicly announce their tech/game issues to the developer for all to see? To me, those are social avenues to see what's new and trending. I know everyone uses them for different reasons but tech support? Am I the only one who thinks this is a little weird?

    Just bring back dedicated private support forms which are sent directly to the support team\developers.
  • I didn't say they used those channels for tech support.  I said that's where the developers had a presence.  The EA Game Advisors are the "official" support channel, and the AHQ is the "player-to-player" one.

    WWIW, I agree with you.  (See the last sentence of my reply above.)

  • Mgamerz's avatar
    Mgamerz
    8 years ago
    I'm the dev for the interface scaling mod. Essentially the way the UI was designed it was not meant to work on non-4:3 or 16:9 screens (if scaled). They designed all the interfaces for 720p and 4:3 (as this is what Xbox supported).

    On PC you can bump it to 1080 and nothing scales, but it is still passable. At higher resolutions their lack of scaling obviously does not work. They did not implement code to deal with scaling nor non-standard aspect ratios.

    I added in scaling (so it will scale up to what it would be like at 720p) but there is little flexibility in the interface. Writing code for aspect ratios would be awful to write and requires more resources than I can provide (there are a lot of interface files).

    Additionally there are no "Trojans" in Mod Manager. The whole thing is open source, you can build it yourself even. Some of the included files have to modify game processes so mods work, that's part of modding the game. The files are relatively new on the latest releases because they were freshly compiled. Lots of AV programs like to flag newly built files that don't have a reputation yet. I'm not going to fork over thousands for a code signing key.
  • It is now 2022 and playing from a fully updated me3 the entire hud is small than 1/6 of my open hand

    It is like trying to pick out individual ants in an ant hill

    meeh, greed, money comes first, then no one cares

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