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Re: Mass Effect Andromeda minimum system requirements

that is not a solution, not even a proper reply. Many of us if not most do not use twitter, and linking the ME:A twitter doesnt give us info in any way shape or form. The bottom line is the minimum system requirements should have already been officially posted a long time ago but havent been yet, likely due to EA trying to push ME:A to be only for windows 10 and not wanting to release that information in fear of it hurting pre-orders. Bad news is alot of people will not pre-order is on PC at all until they know they can run it so the tactic us self defeating. With only 3 months from release there is no excuse for sitting on the system requirements for any other reason. - in short this issue is currently unresolved and should not be marked as such. 

15 Replies

  • holger1405's avatar
    holger1405
    Hero+
    9 years ago

    @badmojo88


    @badmojo88 wrote:

    likely due to EA trying to push ME:A to be only for windows 10 and not wanting to release that information in fear of it hurting pre-orders.


    What is this even supposed to mean?

    Mass Effect Andromeda is using the Frostbite 3 engine and Origin as platform. That means that the game will be compatible to Windows 7, 8.1 and Windows 10. 

    For the system-requirements, we probably will see them soon now, it is likely that they will be in the same compartment as for the last Frostbite 3 title, BF1. 

  • Fred_vdp's avatar
    Fred_vdp
    Hero+
    9 years ago

    @badmojo88 wrote:

    The bottom line is the minimum system requirements should have already been officially posted a long time ago but havent been yet


    The game is coming out in over two months. Usually system requirements are shared a few weeks before release. This isn't out of the ordinary.

    The last BioWare game, Dragon Age Inquisition, was released in November 2014 and the system requirements were revealed in October of the same year.  I expect we will get the system requirements of MEA around mid-February.


    @badmojo88 wrote:

    likely due to EA trying to push ME:A to be only for windows 10 and not wanting to release that information in fear of it hurting pre-orders.


    You mean they want to limit their market potential by making the game exclusive to only one operating system? Why would they want to do that? And how will transparency hurt pre-orders? Do you think more people will pre-order if they don't know if their PC can run it? That seems backwards to me. Besides, pre-orders can be cancelled and EA has a refund policy.

  • The ugly rumor thats been going around is their trying to have the games minimum requirements include directx 12 for the effects which would sadly make it windows 10, anyone using windows 7, 8, or 8.1 would not be able to play, by not releasing that info they could get people to pre-order for the pc without knowing that the buyer might not be able to run it. One thing leading this rumor is that on EA's Origin all windows 7,8, and 8.1 uses were given a message saying that Origin would no longer be supporting some features on those OS's. Personally, i hope the rumor is wrong, i love Mass Effect and would hate to miss out on Andromeda.... but i just cant upgrade my OS, I myself am on windows 8.1.

  • holger1405's avatar
    holger1405
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    9 years ago

    @badmojo88


    @badmojo88 wrote:

    The ugly rumor thats been going around is their trying to have the games minimum requirements include directx 12 for the effects which would sadly make it windows 10, anyone using windows 7, 8, or 8.1 would not be able to play, by not releasing that info they could get people to pre-order for the pc without knowing that the buyer might not be able to run it.


    That is simply absurd.

    Even if if BW or EA would decide to make Andromeda a DX12 only game, something that as @Fred_vdp rightly said would limit their market potential, (and not only by a small margin) all people who pre-ordered the game could return it according to EAs Great Game Guarantee, so it only would increase EAs administrative cost.

  • badmojo88's avatar
    badmojo88
    9 years ago

    I hope your right, I truly do. we'll just have to wait and see next month when is when they said they'll finally announce the specs

  • EA_David's avatar
    EA_David
    Icon for Community Admin rankCommunity Admin
    9 years ago

    @badmojo88 I haven't heard this rumour but I have to agree with Holger, I'd be very surprised if this was the case. 

    While I'm sure there will be a DX12 option for the game -as in BF1- Frostbite 3 games have all had DX11 support and I don't see this changing any time soon. 

    This is speculation of course and not official until we get the specs, but I wouldn't worry too much yet. 

  • Fred_vdp's avatar
    Fred_vdp
    Hero+
    9 years ago

    I think there's also no real visual distinction between DX11 and DX12 because the upgrade was about performance gains. DirectX 12 should look pretty much identical to DirectX 11 in this game, only it runs a bit faster.

  • Anonymous's avatar
    Anonymous
    9 years ago

    DX12 supports multiple GPU's while DX11 doesn't. This is why DX12 is important for many players, especially those with SLI ot Crossfire PC's. DX12 also is important because of how it uses the multiple GPU's and the CPU. Basically DX12 is better for many who have 4k setups, it offers better FPS and 4k graphics.

  • Fred_vdp's avatar
    Fred_vdp
    Hero+
    9 years ago

    @biggun1460 wrote:

    DX12 supports multiple GPU's while DX11 doesn't.


    This is inaccurate. SLI and Crossfire have existed since long before DX12. (SLI is from 2004, DX12 from 2015.) The difference, however, is that DX12 supports multi-GPUs of different brands, so you can combine Nvidia and AMD GPUs. Previously, the GPUs had to be of the same brand and family.

    One benefit is that people with one dedicated GPU can use integrated graphics for smaller tasks, whereas otherwise the integrated chipset would be idle.

    http://www.pcgamer.com/directx-12-will-be-able-to-use-your-integrated-gpu-to-improve-performance/

    I don't know if the Frostbite 3 engine supports it, though.

  • holger1405's avatar
    holger1405
    Hero+
    9 years ago

    @Fred_vdp

    Well, if BF1 is an indicator it probably does not, at least not out of the box.

    BF1 DX12 didn't had neither SLI/Crossfire nor heterogeneous mGPU  support. (Don't know if they patched that jet.)

  • well rumors are one thing but here is the fact: its made with frostbite 3, developed by dice and implemented in a lot of recent games. It already supports windows 7,8 and 10, and dx11 and 12. I really wouldn't worry about anything being dx12 'only' for a long time.

  • Anonymous's avatar
    Anonymous
    9 years ago

    _______________________________

    Holger1405 wrote:
    What is this even supposed to mean?
    Mass Effect Andromeda is using the
    Frostbite 3 engine and Origin as
    platform. That means that the game
    will be compatible to Windows 7,
    8.1 and Windows 10.

    _______________________________

    Your reply has a hint of arrogance, IMO. his main concern was "will it run" and not technicalities.

    A little kindness and understanding in response to his main concern would have gone a long way.
    As far as you saying system requirements being "posted soon," here's a link to the requirements page:
    https://www.masseffect.com/buy/system-requirements
    Well, as you can see it is blank! So much for that thought.

  • holger1405's avatar
    holger1405
    Hero+
    9 years ago

    @AstroWizardry

    First, my answer was relating to a rather ridicules theory, not the system requirements per se, I thought that would be obvious.

    Second, as @EA_Barry already pointed out, the page is not blank at all.

    Third, if it is for you > go here > Typ in "Mass Effect Andromeda system requirements" > 743,000 results.

  • satan45's avatar
    satan45
    9 years ago
    If you go to the console on pc and type in render.dx12 you can manually set it to true. Have not seen any benefits when doing so so its probably not propperly implemented yet

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