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Re: ME1 Citadel FPS Drops

Hi guys,

I had the same problem here with both part 1&2 from MELE trilogy. Start the game and after a while it started with statering and framedrops. 

Reading some of your conclusions that problems comes with fast mouse movement (same in my situation) i decided to try to play the game on my logitech gamepad.

Surprisingly, stuttering disappeared. If i move my mouse little bit, framedrop appears again.

There must be some interference between gamepad and mouse.

At the and, i disconnect my gamepad and game runs smoothly with steady 60fps playing on keyboard and mouse all the time.

So if you have more controllers connected on your pc (gamepad, whele...) try to disconnect all of them and maybe it will fix framedrop for you to.

Br

3 Replies

  • @DeanNes With all due respect, I believe this thread documents issues affecting high refresh monitors (that excludes 60fps) and most have already tried disconnecting their peripherals in addition to trying the usual fixes, like disabling Origin overlay. Furthermore, we've identified certain pain spots like the Presidium in ME1 and the entire ME3 Citadel which is an independent issue from peripherals affecting performance. Still waiting on a response from community managers to acknowledge these issues.
  • Schachmatt123's avatar
    Schachmatt123
    5 years ago

    After Priority: Citadel II the framedrop issue in ME3 on the citadel gets worse. Upon entering the hospital, the framerate drops down to around 30 - 45 and stays that way. Moving two steps forward, and the framerate is back to 60 again. Moving the camera results in the usual stuttering and poor framerate, just now down to 45 - 50 instead of 55 - 60.

    On the presidium floor now it's down to 33 when I look from the cafe to the shops. A few steps in this direction, and it's 60 again. Look to the right, down to 50.

    I seems to be a case of frame skipping and stuttering, even when the framerate is stable (leaving the Normandy war room and going to the CIC as example).

    Playing at 120 hertz screen with inagame V-Sync activated and external Riva Tuner framecap.

  • Whispery_Whale's avatar
    Whispery_Whale
    5 years ago

    Does make you wonder just exactly how much more testing and analytics we are expected to provide in order to be even acknowledged, while other threads with much smaller issues almost immediately get a response from a community manager.

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