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10 Replies
- Fred_vdp8 years agoHero+
@JanePhoenix wrote:
Yeah, nice song too... I'm going to start another playthrough now with Adept and see if I can get Unwavering. Definitely not doing all the extra content again though!I think the game is more fun when sticking to the critical path. I didn't like the open world design one bit, but the corridor levels in the main story were very well designed.
Adepts rock...I did a whole selection of videos of an Adept starting at level 100 because I had constantly heard how hard it is to play once you top level 100.
Several Adept Kadara fights...
Link to a video showcasing several fights on Kadara using the Adept and different styles of play.
The one thing to really remember about Adepts is, you aren't so much looking for direct Biotic damage as you are looking for Biotic combo damage. By this I mean, don't spec so much to directly damage, such as adding extra damage to throw IF you can instead increase how often it casts or how much combo damage it does. Adepts thrive because their class skill allows biotic explosions to set off more explosions...thus the larger the area covered and the greater the damage by an explosion means more enemies are killed...
Glad you like the game, and I too feel that MEA is a story of missed potential and often wonder what if EA/Bioware had slowed down a bit....delayed release a few months to bug squash...stayed with patching a few more months...gone ahead and made dlc and not been so quick to drop the game....man the potential...
- JanePhoenix8 years agoSeasoned Veteran@Fred_vdp @ThandalNLyman @mcsupersport
Thanks for the comments, and pleased to make your acquaintance here. I'm also sending friend requests to you all, as you seem some of the most knowledgeable and pleasant folks around here.
mcsupersport, I have watched the video you linked, pretty nice. I too don't find the game all that difficult on Insanity, especially with new game+ starting with a character that already has a high level. I imagine it may be challenging though if you start out with a brand new character on Insanity. I'll do another build post later for my adept.
@Fred_vdpwrote:
@JanePhoenixwrote:
Yeah, nice song too... I'm going to start another playthrough now with Adept and see if I can get Unwavering. Definitely not doing all the extra content again though!I think the game is more fun when sticking to the critical path. I didn't like the open world design one bit, but the corridor levels in the main story were very well designed.
I honestly tend to like open world games as long as its done right, which this game wasn't done right for world world exploration and i found the story areas pretty good, buggy as hell, but i played it during the release time of the game itself, so i am sure most of the bugs are gone, but i might be wrong on that front, but i do not like the fact that alot of the plot holes, like the benefactor, who the hell is it? we will never know, i mean, if its been answered in a stupid comic, which i am not going to buy, let alone read, tell me who it is.
I just wish when they do make another Mass Effect game, EA isn't cheap on the budget and they MUST be patient and let bioware do their damn game without being rushed, when it comes to rushing games out to get profit as quickly as possible really makes them look like impatient children that can't wait for their rewards for their efforts.
Its quite sad and pathetic to be honest.
- Fred_vdp8 years agoHero+
@JamieK81 wrote:
I just wish when they do make another Mass Effect game, EA isn't cheap on the budget and they MUST be patient and let bioware do their damn game without being rushed, when it comes to rushing games out to get profit as quickly as possible really makes them look like impatient children that can't wait for their rewards for their efforts.The game was in development at BioWare Montreal for 5 years, which is the same amount of time spent of Mass Effect 2 and 3 combined. Due to mismanagement at BioWare they had to scrap most of it and start almost from scratch 18 months before the game was released. They pulled resources from Anthem to course correct MEA. EA also offered Bioware more time, but it appears BioWare didn't accept that offer. This game took an incredible long time to make and must have cost them a fortune. EA has rushed games before (Dragon Age II), but this is definitely not one of them.
@Fred_vdpwrote:
@JamieK81wrote:
I just wish when they do make another Mass Effect game, EA isn't cheap on the budget and they MUST be patient and let bioware do their damn game without being rushed, when it comes to rushing games out to get profit as quickly as possible really makes them look like impatient children that can't wait for their rewards for their efforts.The game was in development at BioWare Montreal for 5 years, which is the same amount of time spent of Mass Effect 2 and 3 combined. Due to mismanagement at BioWare they had to scrap most of it and start almost from scratch 18 months before the game was released. They pulled resources from Anthem to course correct MEA. EA also offered Bioware more time, but it appears BioWare didn't accept that offer. This game took an incredible long time to make and must have cost them a fortune. EA has rushed games before (Dragon Age II), but this is definitely not one of them.
Really? wow, i stand corrected.
Though it does prove my point to a degree.....but instead of impatience, it was Pride. lol
@JamieK81 wrote:
.....but instead of impatience, it was Pride. lolBut pride (or despair) on the part of BioWare, not EA.
People have a very bad habit of blaming EA as if the studios can do no wrong, and the publisher no right. I've never understood that.
Well, considering most of the time it is the publisher that tells the developer to rush it out the door.
@JamieK81; No, they actually don't. That's what people who don't work in the business always assume, and it's always easier to point the finger at the corporate "them" than take responsibility one's self. Which is why studio folk encourage, or at least don't dispute, that narrative. Authors, directors, game developers want it perfect. Publishers want it finished. There's always that tension, but that's part of every creative endeavor being funded by someone else. Both want/need it to be successful!
And with one notable exception, (lookin' at you, DA2...) EA have a long history of giving the RPG and action-game developers a lot of flexibility in determining when something's ready. (Obviously the annual updates to the sports franchises have a hard deadline, but also a much easier one to meet.)
- JanePhoenix8 years agoSeasoned VeteranGlad to see some thoughts that represent a more complete picture. Never really liked the one-sided narratives of "bad greedy publisher ruining/rushing game", threatening never to buy again, lawsuits, etc...
Clearly a lot of effort went into producing this game, and with a budget of C$100 million that wasn't the problem either. It doesn't seem reasonable to abandon the franchise with all those story questions unanswered. I too wouldn't be much interested to read about it in comic form, but novels could fill that hole to some extent until the next game. Still has enormous potential for subsequent games in the Andromeda galaxy, and I remain hopeful that will be the case.
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