Re: Would it be too much to ask for a fix on the Audio?
Indeed I have little to no hope but I guess I have just a teeny hope that maybe they pick this up and think....hmmm, there are actually a couple of easy things we could just to take care of at least some of it. I mean simply taking out the volume drop entirely when facing away might possibly be an easy thing to do. I dunno, but maybe. And the same could possible be true for companion volumes never changing individually or letting audio run when opening boxes.
I really have no idea whether those are easy things to accomplish, but I'm hoping they might be and it's something small they might be moved to do somewhere in between or something.
So no, I don't expect it, but I figured it was worth a shot bringing up at least.
As for the other things you mention, yeah, there's a fair few things I could bring up also and you bring up some valid examples there but I tried limiting myself to things that I felt might be easy to fix somehow and have a higher priority for me at least.
I mean being able to press M for map but not to close it and having to press Tab for that instead is also one of those little things. But whereas there at least I can manage it I can live with that a bit more easily than the audio bugs that I cannot do anything with at all. Same for some of the overexposed lighting in a lot of places that makes the areas look cold and dead, but that may be something that takes more work to fix. I dunno. Not an expert on programming there.