Remnant Observers are still annoyingly strong in MP
Any chance we can see additional nerf to Observers 100% pin-point tracking on extremely long distances or a nerf to their damage? They are still incredibly strong and annoying. One is easy to deal with but you are usually fighting more than one enemy at a time and if there's a Observer in your line of sight you can kiss goodbye to half of your hp in a second.
I understand that you are not meant to stay in the open all the time and cover should be used at 'all' times. But just moving or dashing between two covers is enough time for Observer to acquire aim on you on long distances and destroy your shield or hp.
Gold difficulty btw.
edit;
If reducing their accuracy/damage/range is not an option then I suggest the following: reduce their base damage but make the beam do more damage the longer it's locked onto a player. The damage ramp up would reset once the observer switches targets or loses line of sight for more than 2 seconds (example).
This way the Observers would punish players who decide to stay in the open for too long, and those who remain in cover or switch between covers a lot would suffer low damage.