Forum Discussion
@seancass35 wrote:
If you would want to take a look I can send you my bioengine.ini file to have a look at
Ok, copy the content of the "bioengine.ini" into a text file and load it up.
You can do that with the "Choose File" button at the bottom right corner of the reply window.
In the mean time Move the "bioengine.ini" out of the folder and test if the crashes still occur.
here it is
Also I read somewhere I don't know if it was here or on another forum that using Afterburner MSI sometimes causes these crashes. but anyway take a look at the file and see if there is anything wrong
- holger14059 years agoHero+
You should also change the entries for the Dynamic Shadow Fix:
Dynamic Shadow Fix
Use the following Bioengine.ini tweaks:
Find the following entries:
DepthBias=0.030000 or(0.012 if you restored to pre-official 1.2 patch values)
MinShadowResolution=32
MaxShadowResolution=512
ShadowFilterQualityBias=0
And change them to:
DepthBias=0.006000
MinShadowResolution=32
MaxShadowResolution=4096
ShadowFilterQualityBias=4________________________________
Apart from that, do you use a 64bit Windows?
Do you use SweetFX or a similar tool?
The only interaction between Afterburner and the game would be the overlay (FPS) from RivaTuner. You can test this easily by shutting down afterburner and test afterwards.
Still, overclocking the GPU could cause such problems too, so if you overclock set the GPU back to the factory settings to make sure.
Did you tested the Game with a standard BioEngine.ini?
- Anonymous9 years agoUsing a un modded bioengine.ini still caused crashes. My os is windows 10 64 bit and I.am using reshade with sweetfx. I have the executable running as admin and comparability set to windows xp sp3
- holger14059 years agoHero+
@seancass35 wrote:
Using a un modded bioengine.ini still caused crashes. My os is windows 10 64 bit and I.am using reshade with sweetfx. I have the executable running as admin and comparability set to windows xp sp3Did the game not run without the comparability settings?
I also would suggest to move the corresponding .DLLs for reshade with sweetfx from the ME1 folder > test.