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You should also change the entries for the Dynamic Shadow Fix:
Dynamic Shadow Fix
Use the following Bioengine.ini tweaks:
Find the following entries:
DepthBias=0.030000 or(0.012 if you restored to pre-official 1.2 patch values)
MinShadowResolution=32
MaxShadowResolution=512
ShadowFilterQualityBias=0
And change them to:
DepthBias=0.006000
MinShadowResolution=32
MaxShadowResolution=4096
ShadowFilterQualityBias=4
________________________________
Apart from that, do you use a 64bit Windows?
Do you use SweetFX or a similar tool?
The only interaction between Afterburner and the game would be the overlay (FPS) from RivaTuner. You can test this easily by shutting down afterburner and test afterwards.
Still, overclocking the GPU could cause such problems too, so if you overclock set the GPU back to the factory settings to make sure.
Did you tested the Game with a standard BioEngine.ini?
- holger14059 years agoHero+
@seancass35 wrote:
Using a un modded bioengine.ini still caused crashes. My os is windows 10 64 bit and I.am using reshade with sweetfx. I have the executable running as admin and comparability set to windows xp sp3Did the game not run without the comparability settings?
I also would suggest to move the corresponding .DLLs for reshade with sweetfx from the ME1 folder > test.
- Anonymous9 years ago
Before I change those values there are two entries for DepthBias, MinShadowResolution, and MaxShadowResolution. it occurs in [Engine.Engine] which is where I changed the values and [Engine.GameEngine] which I left alone. and I regards to your SweetFX and Reshade the only files I see are SweetFX.fx. and Reshade.fx in the Mass Effect Binaries folder
- Anonymous9 years ago
Think I fixed it....I went and totally closed Afterburner MSI and RivaTuner and ran the game and got through all the conversations on the Normandy without crashes. Hopefully it will stay that way. Thanks again for your help
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