Forum Discussion
@PandaTar wrote:
I'm comparing a bit because as I'm starting playing Witcher 3, it becomes visible the many points they wanted to make in a similar fashion on MEA. In my understanding, when they do that, they place themselves somewhere we end up comparing, like comparing with the trilogy, back then? Now that the way the game was made has nothing to do with the way it was made back then as well. So, based on that logic, how to compare?
I remember they tweeted of facebooked something about studying the Witcher to have a glimpse on how to do side quests properly, that had impact on the whole. If they did that, then they make a point for comparison between both games. And so on. Making an Open World ... might have been a mistake. Probably because they haven't found the way it would work for ME. That's all.
___________
The thing about those underwater animals? Haven't felt a thing. ^_^
Witcher 3, so far, had me more careful and emotionally involved so far. 5h of gaming, more than 130 gaming on MEA. I really think they need getting a better writting.
I really like the Witcher series, and it improves game to game with 3 on top. The original ME series wins hands down for "the feels" though. I cared about Shep and almost everyone on the crew by the end like they were my own. Witcher doesn't quite pull that off for me even over three games save for Ciri and Vesmir.
...So I have plenty of hope Bioware can go back to the well they tapped for me in ME2 and ME3.
Surely, and agree! Actually, even if ME was designed like, say, Child of Light, I would be ok about it.
The collective mechanics chosen to MEA right now are ok to other games. But poorly converted. Well, won't derail the thread any further. My apologies.