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Well a much simpler and maybe even more RPG plausible way would be to simply fit the Tempest with heavy metal shutters for all the windows that will close when grounded, when you think about it a lot of these worlds are extremely hostile and it would be a good idea to shield the craft and occupants by fortifying any weak spots such as windows and this way you would not have to render an exterior for each planet 😉
I know it would be cool to have an "open-world" Tempest where you could drive your Nomad directly into the cargo bay (personally I always drive it all the way up the ramp before I get out and manually access the Tempest hehe), but like it has been pointed out it would require a massive amount of work to make this possible and I don't think it will be worth spending the time or resources on it when other things are more pressing 🙂
@TECHound wrote:Well a much simpler and maybe even more RPG plausible way would be to simply fit the Tempest with heavy metal shutters for all the windows that will close when grounded, when you think about it a lot of these worlds are extremely hostile and it would be a good idea to shield the craft and occupants by fortifying any weak spots such as windows and this way you would not have to render an exterior for each planet 😉
I know it would be cool to have an "open-world" Tempest where you could drive your Nomad directly into the cargo bay (personally I always drive it all the way up the ramp before I get out and manually access the Tempest hehe), but like it has been pointed out it would require a massive amount of work to make this possible and I don't think it will be worth spending the time or resources on it when other things are more pressing 🙂
I bet if you could make mods for the Tempest like you do for the Nomad, plenty of people would build this one just so they could access the ship on planet.
- 9 years ago
@fudgietroll wrote:
@TECHound wrote:Well a much simpler and maybe even more RPG plausible way would be to simply fit the Tempest with heavy metal shutters for all the windows that will close when grounded, when you think about it a lot of these worlds are extremely hostile and it would be a good idea to shield the craft and occupants by fortifying any weak spots such as windows and this way you would not have to render an exterior for each planet 😉
I know it would be cool to have an "open-world" Tempest where you could drive your Nomad directly into the cargo bay (personally I always drive it all the way up the ramp before I get out and manually access the Tempest hehe), but like it has been pointed out it would require a massive amount of work to make this possible and I don't think it will be worth spending the time or resources on it when other things are more pressing 🙂
I bet if you could make mods for the Tempest like you do for the Nomad, plenty of people would build this one just so they could access the ship on planet.
Well, the size Tempest on the planet is extremely smaller than the one when we are inside 🙂
I extracted models from the game when on planet. If you remember all the rooms, elevator, drivecore, avp table, quarters, you can see none would fit inside Tempest at all while on planet. It would still need to load a different setup.
You cant move around on Tempest while on planet 😉
- 9 years ago
How many meters long is the exterior model versus the interior, BTW? I just had a small conversation about that on SB.com, because I knew that the interiors were not matching up with the exterior.
- 9 years ago
You are correct, the interior of tempest is 3 maybe 4 times bigger than the hull. It doesn't fit at all inside the ship. You could fit 3 Nomads inside the bridge and you'd still have some room left LOL
Here it is.
- 9 years ago
Oddly, it looks like length is about right, but yeah at least the Interior is at least two times too tall and two to two and half times too wide.
Squashing the internals (well, to a minimum with the crew quarters) would probably make everything pretty tight. (And probably really, realistic compared to real ships.)
- 9 years ago
Yeah you're right. It's very easy to notice difference when you jump on the Tempest on Eos at your first land lmao
If you imagine how far is Kallo and Suvi from eachother while your're between them on the bridge, and add Peebee's room to all that, then it doesn't fit at all inside.
Or in the quarters if you stand next to radio, and see how far is Sam across the room, then you could see the tempest is not that wide when your'e on top of the hull outside.
I remember when i jumped on the hull Kallo said: "Really?....Ryder" 😎
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