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mckrackin5324 wrote:The world is more than scenery and rendering it involves everything that each object can do and what it can cause you to do.
When you're seeing a building,even the stuff inside has been rendered by the game. Even though you don't see it.
Only when the inside of the building is part of the same area than the exterior around the building. Means when you see a loadscreen while entering a building, its inside isnt rendered while you are outside of it. So the inside of the tempest isnt rendered while you are standing outside of it on a planet. Whats the problem with disable rendering of the exterior around the tempest with entering it and only showing an empty copy of the original exterior only some static standing copies of npc´s nothing useable and anything that needs to be rendered, because it cannot be reached without leaving the ship.
You sound like to make this whole matter extra complicate and difficult so that it cannot be made.
Then there is the environment that also has rules. All of this is happening in the background of the game at all times for any area you might wander into. That way you don't go thru a door or turn a corner and have to wait for everything in the room to load.
Then there are interactions with other characters that the game has to keep ready for you to play thru. There is a lot going on at any given time in the background. So even though you may be standing say on the 3rd floor of a building the game still renders the environment outside of the building so if you jump out the window you will not have to wait for everything to load before you fall.
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