9 years ago
Tempest improvements
Kallo will probably have a fit and go all depressed on me for attempting to tamper with his precious tempest.... But... If I can make one improvement to the tempest, I would remove the conference r...
LOL Before getting the pre-order trial game, I watched plenty of interviews and hyped trailer on youtube, one of the things they said about the tempest is that there will no longer be a elevator like SR2 etc... I could still remember playing the game for the first time and entering the tempest for the first time... I was about to explore the ship... And I saw Ladders.... Initially I though they were decorative, that you cant interact with them... then... oh boy.... that sinking feeling... lol...
@VladVonCastein wrote:
LOL Before getting the pre-order trial game, I watched plenty of interviews and hyped trailer on youtube, one of the things they said about the tempest is that there will no longer be a elevator like SR2 etc... I could still remember playing the game for the first time and entering the tempest for the first time... I was about to explore the ship... And I saw Ladders.... Initially I though they were decorative, that you cant interact with them... then... oh boy.... that sinking feeling... lol...
I do like that they put in an animation for sliding down the handrails instead of climbing down. The forward ones make sense for quick bridge access. Shipboard ones are more inclined so you can carry things up and down them (but you still slide down them if your hands are empty). Really big things get chainfalled... what the lift is for I guess.
Since I climbed over 50 ladders a day on military ships, I have no sympathy for you virtual ladder climbing complainers... đ
As to the ladders being there in the first place, that is actually very realistic. I think every SyFy ship I've seen that allows you to see most of the ship has ladders. Simple answer? Power loss. If you want to get shot down and can't get to your escape pod because there isn't enough power for the lifts, elevators, etc., more power to you. Enjoy the outside air as the ship explodes. Be sure to bring Liam with you.
Seriously though, ladders should be there as part of the ship design. There should always be mechanical ways of dealing with things that normally require electronics. And for a two-level ship, more than one lift seems a little impractical in design. I guess I could see a small lift off to the side that takes you up and down quickly, something like the larger cargo lift, but smaller and faster, and just one of them.
I personally prefer the open design. Like the Captain's quarters as well. No, those aren't realistic at all and I wouldn't gripe if they were made more realistic. But I'll take them while I have them đ
@VitesseLumiere wrote:
Since I climbed over 50 ladders a day on military ships, I have no sympathy for you virtual ladder climbing complainers... đ
As to the ladders being there in the first place, that is actually very realistic. I think every SyFy ship I've seen that allows you to see most of the ship has ladders. Simple answer? Power loss. If you want to get shot down and can't get to your escape pod because there isn't enough power for the lifts, elevators, etc., more power to you. Enjoy the outside air as the ship explodes. Be sure to bring Liam with you.
Seriously though, ladders should be there as part of the ship design. There should always be mechanical ways of dealing with things that normally require electronics. And for a two-level ship, more than one lift seems a little impractical in design. I guess I could see a small lift off to the side that takes you up and down quickly, something like the larger cargo lift, but smaller and faster, and just one of them.
I personally prefer the open design. Like the Captain's quarters as well. No, those aren't realistic at all and I wouldn't gripe if they were made more realistic. But I'll take them while I have them đ
You could make three bedrooms (and an office) out of the Pathfinder's pad. Though that may have been considered a necessary 'perk' for that rank and important position. We don't see what Tam's quarters are like, after all.
@arthurh3535 wrote:
@VitesseLumiere wrote:
Since I climbed over 50 ladders a day on military ships, I have no sympathy for you virtual ladder climbing complainers... đ
As to the ladders being there in the first place, that is actually very realistic. I think every SyFy ship I've seen that allows you to see most of the ship has ladders. Simple answer? Power loss. If you want to get shot down and can't get to your escape pod because there isn't enough power for the lifts, elevators, etc., more power to you. Enjoy the outside air as the ship explodes. Be sure to bring Liam with you.
Seriously though, ladders should be there as part of the ship design. There should always be mechanical ways of dealing with things that normally require electronics. And for a two-level ship, more than one lift seems a little impractical in design. I guess I could see a small lift off to the side that takes you up and down quickly, something like the larger cargo lift, but smaller and faster, and just one of them.
I personally prefer the open design. Like the Captain's quarters as well. No, those aren't realistic at all and I wouldn't gripe if they were made more realistic. But I'll take them while I have them đ
You could make three bedrooms (and an office) out of the Pathfinder's pad. Though that may have been considered a necessary 'perk' for that rank and important position. We don't see what Tam's quarters are like, after all.
Yeah, considering Jien Garson got a hole in the wall apartment smaller than your Tempest quarters... Probably a tad unrealistic...
Yeah, considering Jien Garson got a hole in the wall apartment smaller than your Tempest quarters... Probably a tad unrealistic...
Er, that was just the place she was hiding out in. That wasn't her apartment. It would be kind of stupid to hide from an assassin in your own apartment.
@arthurh3535 wrote:
Yeah, considering Jien Garson got a hole in the wall apartment smaller than your Tempest quarters... Probably a tad unrealistic...
Er, that was just the place she was hiding out in. That wasn't her apartment. It would be kind of stupid to hide from an assassin in your own apartment.
I'm pretty sure that was her apartment. The hidden passage was built into the apartment for her to hide. Doesn't make sense to build a hidden room in an apartment that isn't yours?
@VitesseLumiere wrote:
@arthurh3535 wrote:
Yeah, considering Jien Garson got a hole in the wall apartment smaller than your Tempest quarters... Probably a tad unrealistic...
Er, that was just the place she was hiding out in. That wasn't her apartment. It would be kind of stupid to hide from an assassin in your own apartment.
I'm pretty sure that was her apartment. The hidden passage was built into the apartment for her to hide. Doesn't make sense to build a hidden room in an apartment that isn't yours?
She literally says 'an apartment in the sealed off section' of the Nexus.
It's more likely that it is a 'safe house' she had set up ahead of time.
Actually, I've been going through all of it again since you posted that and there are several potential contradictions and inconsistencies. Went back to Tann's original discussions as well as some of the others and several things don't match up. Either way, I would still have a hard time believing she was using a random apartment as a safe house. But since there are so many holes in that whole story, it's difficult to say for sure.
However, I will give you bonus points for taking a joke too seriously đ
That's probably the benefactor's apartment. And we just needed to find his wedding album under the mattress to solve all the mystery.
@PandaTar wrote:
That's probably the benefactor's apartment. And we just needed to find his wedding album under the mattress to solve all the mystery.
Hahahahaha...
@VitesseLumiere wrote:
Since I climbed over 50 ladders a day on military ships, I have no sympathy for you virtual ladder climbing complainers... đ
LOL... It's your job, you were paid to climb those ladders my friend lol... I am a professional couch potato sitting here clicking on virtual ladders grumbling away lol...
@arthurh3535 wrote:
You could make three bedrooms (and an office) out of the Pathfinder's pad. Though that may have been considered a necessary 'perk' for that rank and important position. We don't see what Tam's quarters are like, after all.
LOL well Tann's got a cute secretary... Think the lord of the initiative would have a penhouse with a view with a harem of wenches at his beck and call.
@VladVonCastein wrote:
@VitesseLumiere wrote:
Since I climbed over 50 ladders a day on military ships, I have no sympathy for you virtual ladder climbing complainers... đ
LOL... It's your job, you were paid to climb those ladders my friend lol... I am a professional couch potato sitting here clicking on virtual ladders grumbling away lol...
Well, yeah... there is that... đ
@VitesseLumiere wrote:
Since I climbed over 50 ladders a day on military ships, I have no sympathy for you virtual ladder climbing complainers... đ
As to the ladders being there in the first place, that is actually very realistic. I think every SyFy ship I've seen that allows you to see most of the ship has ladders. Simple answer? Power loss. If you want to get shot down and can't get to your escape pod because there isn't enough power for the lifts, elevators, etc., more power to you. Enjoy the outside air as the ship explodes. Be sure to bring Liam with you.
Seriously though, ladders should be there as part of the ship design. There should always be mechanical ways of dealing with things that normally require electronics. And for a two-level ship, more than one lift seems a little impractical in design. I guess I could see a small lift off to the side that takes you up and down quickly, something like the larger cargo lift, but smaller and faster, and just one of them.
I personally prefer the open design. Like the Captain's quarters as well. No, those aren't realistic at all and I wouldn't gripe if they were made more realistic. But I'll take them while I have them đ
Well, considering the bridge section between the front and middle section of the ship doesn't have any other function beyond connecting the two, I would've preferred it to be a ramp that slopes down to the lower section and up again towards to the rear section thereby completely making ladders or elevators unnecessary.
@EgoMania wrote:
Well, considering the bridge section between the front and middle section of the ship doesn't have any other function beyond connecting the two, I would've preferred it to be a ramp that slopes down to the lower section and up again towards to the rear section thereby completely making ladders or elevators unnecessary.
Agreed, I would prefer that as well, a little ramp/slope like the one connecting the conference room...
i actually like that walkway, it connects the bridge/loadout area right to the R&D/Strike Ops/AVP terminal area.
@CasperTheLich wrote:
i actually like that walkway, it connects the bridge/loadout area right to the R&D/Strike Ops/AVP terminal area.
Sure, but if it had a dip to the lower floor in the middle with side exits, there would not be a need for ladders. I see this as a possibility for an upgrade of the ship that you can craft that's optional. How about that?
@EgoMania wrote:
@CasperTheLich wrote:
i actually like that walkway, it connects the bridge/loadout area right to the R&D/Strike Ops/AVP terminal area.
Sure, but if it had a dip to the lower floor in the middle with side exits, there would not be a need for ladders. I see this as a possibility for an upgrade of the ship that you can craft that's optional. How about that?
Like the idea of crafting upgrades just like the nomad, just like citidel dlc allowing us to customise the furniture of andersons appt. Haha Gil must be smiling thinking Kallo's gonna love this...
Oh yeah Kallo's gonna have a fit lol
So Kallo, how about a new paint job for the hull? That way you are distracted while we built a jacuzzi in the meeting room.
Cosmetic changes are nice, but in the end it is just a ride from point A to point B. Without EDI I don't think I could become 'attached' (enamored?) to the ship.
They can add improvements, but I'd rather they concentrate effort on improving SAM's ride from point A to point B. đ
@jpcerutti1 wrote:
Cosmetic changes are nice, but in the end it is just a ride from point A to point B. Without EDI I don't think I could become 'attached' (enamored?) to the ship.
They can add improvements, but I'd rather they concentrate effort on improving SAM's ride from point A to point B. đ
Dont remind me of EDI... I miss EDI... You know the first time I played ME3, at the end, I chose Synthesis cause I didnt want EDI to die... The second time I played when Tali was my love interest, the goodbye was just so sad I had to choose the destroy option and gosh it was hard to see EDI's name on the memorial... After that I just made the most unemotional mathematical decision in my history of gaming... I split them up... 1 time synthesis, 1 time destroy... 1 time synthesis, 1 time destroy. Never bothered with Control... tried that once just to see how it was but didnt bother with it again.
Now I am stuck with "pathfinder you have new email. the temperature is falling pathfinder. pathfinder this area can be mined for resources..." AHHHHHHH!!!!!! I Need EDI....
VladVonCastein wrote:Now I am stuck with "pathfinder you have new email. the temperature is falling pathfinder. pathfinder this area can be mined for resources..." AHHHHHHH!!!!!! I Need EDI....
And all of that 20 million times. I really wish that we could shut off those repetitive messages because they are really annoying. Between EDI and Samantha Traynor we really lost out in ME:A âšī¸
never really liked EDI liked her less once you learn her origin as a Rogue ai that hated organics joker's little stunt could have easily turned out bad sure sam's notices are a bit exessive but i like him a lot more
@ViViD_Prime wrote:
never really liked EDI liked her less once you learn her origin as a Rogue ai that hated organics joker's little stunt could have easily turned out bad sure sam's notices are a bit exessive but i like him a lot more
Wow dude. One of my saddest moments in ME1 was killing the Moon VI (early EDI), and watching its final distress call with nothing I could do to help. Finding out that EDI was the "rescued" Moon base AI was a really happy moment for me.
I am slightly worried that SAM may have the AI that Shep kills on the Citadel as part of him
doubtful sam was created from the ground up by alec ryder who unlike shepard was a Genius and not simply hard to kill :D
@ViViD_Prime wrote:
doubtful sam was created from the ground up by alec ryder who unlike shepard was a Genius and not simply hard to kill :D
LOL well that genius thought symbiosis was the way to go and AI's will never rebel against their creators if they have something to lose. He, unlike Shepard, have never spoken to a prothean! Anyway I dont know if Bioware will play this card but it's possible. They do recycle their stories and hope fans dont notice. If all is as per the Zhatil story, Ryders and a good part of the initiative(The pathfinder teams with SAM implants) will be enslaved by SAM.
Article and vid for more details.