Forum Discussion
They can't 'fix' this. They should totally reset the dialogue system, and that cannot be done. Lez just hope they keep this in mind for 'Andromeda II'.... just as they should keep in mind many things.
Two ways they could improve this.
1) Have participants in a certain dialog "warp" in place. Works for cut-scene dialogue, but not random dialogue in the world.
2) Ignore the range, so we can hear what everyone is saying. Immersion breaking but better than what we have now.
- Anonymous9 years ago
I have to say i do miss the paragon/renegade options from the old game and I get that bioware is trying something new.. I'm generally a paragon player but the main issue I have is that most of the options are be really nice,slightly less nice or sarcastic... there no renegade/be a complete * option. Hopefully as others have said is that they keep this in mind for other game/dlc.. I do still however enjoy the game but have the option for being good or bad per say makes a playthrough seem more unique and emmersive
- Psych0_Trauma9 years agoNew Adventurer
^ without the P/R system either Ryder just seems bland. ALSO Scott was in the ALLIANCE for phoques sake....and he's being portrayed as some * boyscott half the time.
- EgoMania9 years agoSeasoned Ace
I think the biggest difference with the P/R system and now is that in the P/R system it would unlock certain options that you otherwise wouldn't get. In ME2 this was done too strictly and I really think it would've benefitted from a neutral viewpoint as well in the options. The current system in ME:A is nice to me because you do have different ways to react rather than a black and white choice, but it would be cool if by favouring one type more than others that it would unlock some things.
And yeah the new system doesn't allow you to really be a tough guy/gal
- 9 years ago
@nexusmagoo wrote:
I have to say i do miss the paragon/renegade options from the old game and I get that bioware is trying something new.. I'm generally a paragon player but the main issue I have is that most of the options are be really nice,slightly less nice or sarcastic... there no renegade/be a complete * option. Hopefully as others have said is that they keep this in mind for other game/dlc.. I do still however enjoy the game but have the option for being good or bad per say makes a playthrough seem more unique and emmersive
At least for this first game, I don't think being a complete * would fly. You'd burn bridges quicker than you could build them. If the character carries over to the next game you might be able to get away with it since you are now established as somebody who can get things done and have some political weight/backing.
You still can do some pretty renegade things in this first one.
- 9 years ago
God... not another one, think I will start complaining again lol... sigh... ok just 1 line and I will stop... Bioware can fix the conversation wheel, they can fix the animation, they can fix a lot if they put in time and resources, but they cant fix the writing... story telling and writing is not at the previous level of the ME trilogy. If I am lucky they can fix this in MEA2.
Paragon/Renegade system has its pros and cons. I liked the option of being a Bad As* when I have to be, but I disliked the need to accumulate paragon or renegade points to open up conversation and decision options. Well still beats being Ryder... Wuss...
- 9 years ago
@nexusmagoo wrote:
I have to say i do miss the paragon/renegade options from the old game and I get that bioware is trying something new.. I'm generally a paragon player but the main issue I have is that most of the options are be really nice,slightly less nice or sarcastic... there no renegade/be a complete * option. Hopefully as others have said is that they keep this in mind for other game/dlc.. I do still however enjoy the game but have the option for being good or bad per say makes a playthrough seem more unique and emmersive
Me too, i enjoy the game as it is, not necessarily needing Paragon/Renegade. Besides, ME:A has lots and lots of dialogues, I assume it would take even more budget to write/ act/ animate separately each character's reaction/ behavior for Paragon and another round for Renegade choices.
Maybe as you mentioned, next game. "Maybe". Because it's waay more dialogue to be written and performed, unless they have enough budget to spend on. Otherwise could be done by reducing content, make game shorter...which we will not like either 🙂
- 9 years ago
@Vellu78 wrote:
Two ways they could improve this.
1) Have participants in a certain dialog "warp" in place. Works for cut-scene dialogue, but not random dialogue in the world.
2) Ignore the range, so we can hear what everyone is saying. Immersion breaking but better than what we have now.
Yeah, or pre-record cutscenes as it used to be and then just use play-back when triggered. Because sound/ audio is not there. Also music is almost non-existent in cutscenes. ://
Also, they could work on overlapping dialogues. Sometimes you can hear 2-3 lines at once LOL
- Anonymous9 years ago
i'm concerned that there's no longer a bioware forum, as you can't have a useful discussion on twitter... and it seemed poorly organized last time i've used it (been a long while i admit). so i feel bioware isn't in a position to hear the feedback from their fan base, even if they wanted too. under the current circumstances i don't see the current bioware catering to the fan-base anymore, i just don't think it's possible given the current setup bioware has created.
so, i'm not really hopeful for improvements based on player feedback. *sigh*
- 9 years ago
Neither am I. When Bioware closes boards, well, I am at a loss. This is a company that new it's fans on a first name basis in some cases. Built up online and face to face relationships through boards, chats, and conventions for almost 2 decades. Let's face it, old Bio is really gone. Good luck with a response from their recommended methods.Tech Support: Dragon Age, Mass Effect
Twitter: BioWare, Dragon Age, Mass Effect
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General Inquiries: [edit: email address removed]Unless you know the @bioware address of the specific person you would like to reach, good luck getting a reply that isn't either automated or a generic reply from a marketing intern who didn't realize the "Your input is important to us and will be forwarded to the appropriate department" is all s/he is allowed to say.
The Star Wars: The Old Republic boards are still active. (The only place you might catch someone)Yeah, the days of Gaider, French, Hudson, the Docs, all gone. Wish Mr. Flynn luck when 1 of their team members installs a mod in a game (or sees one installed) and calls it virtual * (if a coder thinks that is part of the game, without people downloading the same 3rd party mod, which they have to have to play on the same server which allows it, then they have very little video game knowledge). When 40% of your team quits during development, there is obvously a serious fricken issue going on.
They have heard all the suggestions I am sure, and i am sure it makes them sad, angry, both? They can't do a darn thing about it though. Way to late.
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