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Two ways they could improve this.
1) Have participants in a certain dialog "warp" in place. Works for cut-scene dialogue, but not random dialogue in the world.
2) Ignore the range, so we can hear what everyone is saying. Immersion breaking but better than what we have now.
I have to say i do miss the paragon/renegade options from the old game and I get that bioware is trying something new.. I'm generally a paragon player but the main issue I have is that most of the options are be really nice,slightly less nice or sarcastic... there no renegade/be a complete * option. Hopefully as others have said is that they keep this in mind for other game/dlc.. I do still however enjoy the game but have the option for being good or bad per say makes a playthrough seem more unique and emmersive
- Psych0_Trauma9 years agoNew Adventurer
^ without the P/R system either Ryder just seems bland. ALSO Scott was in the ALLIANCE for phoques sake....and he's being portrayed as some * boyscott half the time.
- EgoMania9 years agoSeasoned Ace
I think the biggest difference with the P/R system and now is that in the P/R system it would unlock certain options that you otherwise wouldn't get. In ME2 this was done too strictly and I really think it would've benefitted from a neutral viewpoint as well in the options. The current system in ME:A is nice to me because you do have different ways to react rather than a black and white choice, but it would be cool if by favouring one type more than others that it would unlock some things.
And yeah the new system doesn't allow you to really be a tough guy/gal
- 9 years ago
@EgoMania wrote:
I think the biggest difference with the P/R system and now is that in the P/R system it would unlock certain options that you otherwise wouldn't get. In ME2 this was done too strictly and I really think it would've benefitted from a neutral viewpoint as well in the options. The current system in ME:A is nice to me because you do have different ways to react rather than a black and white choice, but it would be cool if by favouring one type more than others that it would unlock some things.
And yeah the new system doesn't allow you to really be a tough guy/gal
I think the new conversation system is a step in the right direction, it just feels a bit under-developed at it's current stage. Certain conversation options should lead to different branching in the conversation that could give you new insight into who you're talking to, or give you information you wouldn't normally have found. And while the paragon/renegade system is gone, it would be nice to individually mold your Ryder with the tone of your responses, and that molding you do with tone should/could have over reaching effects with others throughout the game. Conversations should help create Ryders personality as well as how others react to him.
Another thing I would like to see more of are those quick events (I can't remember the term), where you have a few seconds to click the mouse button (PC) to initiate a physical response to a conversation. In previous ME games, you had the paragon/renegade choices to click, which I loved, leading to 2 different physical reactions. I do miss that. It would be nice to see more of these "events" even if there is only one click option. It doesn't need to be purely paragon or renegade. So far I've only had 2 of these events in my current game (1st play through), and the last one on Voled was truly awesome.
There's not much that can be done currently, but going forward into the next game, or even dlc, I would like to see the conversation system developed further.
- 9 years ago
@nexusmagoo wrote:
I have to say i do miss the paragon/renegade options from the old game and I get that bioware is trying something new.. I'm generally a paragon player but the main issue I have is that most of the options are be really nice,slightly less nice or sarcastic... there no renegade/be a complete * option. Hopefully as others have said is that they keep this in mind for other game/dlc.. I do still however enjoy the game but have the option for being good or bad per say makes a playthrough seem more unique and emmersive
At least for this first game, I don't think being a complete * would fly. You'd burn bridges quicker than you could build them. If the character carries over to the next game you might be able to get away with it since you are now established as somebody who can get things done and have some political weight/backing.
You still can do some pretty renegade things in this first one.
- 9 years ago
God... not another one, think I will start complaining again lol... sigh... ok just 1 line and I will stop... Bioware can fix the conversation wheel, they can fix the animation, they can fix a lot if they put in time and resources, but they cant fix the writing... story telling and writing is not at the previous level of the ME trilogy. If I am lucky they can fix this in MEA2.
Paragon/Renegade system has its pros and cons. I liked the option of being a Bad As* when I have to be, but I disliked the need to accumulate paragon or renegade points to open up conversation and decision options. Well still beats being Ryder... Wuss...
- 9 years ago
@VladVonCastein wrote:
God... not another one, think I will start complaining again lol... sigh... ok just 1 line and I will stop... Bioware can fix the conversation wheel, they can fix the animation, they can fix a lot if they put in time and resources, but they cant fix the writing... story telling and writing is not at the previous level of the ME trilogy. If I am lucky they can fix this in MEA2.
Heh. If you want, select the worst bit of writing from ME1-3 and I'll see if I can find one bit of ME:A that is better? 👿
Not arguing it isn't better as a whole now. Am saying you had a team that worked on a series for years, listening to and incorporating feedback, and they made three volumes PLUS dlc. Here you don't... yet?
- 9 years ago
@nexusmagoo wrote:
I have to say i do miss the paragon/renegade options from the old game and I get that bioware is trying something new.. I'm generally a paragon player but the main issue I have is that most of the options are be really nice,slightly less nice or sarcastic... there no renegade/be a complete * option. Hopefully as others have said is that they keep this in mind for other game/dlc.. I do still however enjoy the game but have the option for being good or bad per say makes a playthrough seem more unique and emmersive
Me too, i enjoy the game as it is, not necessarily needing Paragon/Renegade. Besides, ME:A has lots and lots of dialogues, I assume it would take even more budget to write/ act/ animate separately each character's reaction/ behavior for Paragon and another round for Renegade choices.
Maybe as you mentioned, next game. "Maybe". Because it's waay more dialogue to be written and performed, unless they have enough budget to spend on. Otherwise could be done by reducing content, make game shorter...which we will not like either 🙂
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