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I have to say i do miss the paragon/renegade options from the old game and I get that bioware is trying something new.. I'm generally a paragon player but the main issue I have is that most of the options are be really nice,slightly less nice or sarcastic... there no renegade/be a complete * option. Hopefully as others have said is that they keep this in mind for other game/dlc.. I do still however enjoy the game but have the option for being good or bad per say makes a playthrough seem more unique and emmersive
^ without the P/R system either Ryder just seems bland. ALSO Scott was in the ALLIANCE for phoques sake....and he's being portrayed as some * boyscott half the time.
- EgoMania9 years agoSeasoned Ace
I think the biggest difference with the P/R system and now is that in the P/R system it would unlock certain options that you otherwise wouldn't get. In ME2 this was done too strictly and I really think it would've benefitted from a neutral viewpoint as well in the options. The current system in ME:A is nice to me because you do have different ways to react rather than a black and white choice, but it would be cool if by favouring one type more than others that it would unlock some things.
And yeah the new system doesn't allow you to really be a tough guy/gal
- 9 years ago
@EgoMania wrote:
I think the biggest difference with the P/R system and now is that in the P/R system it would unlock certain options that you otherwise wouldn't get. In ME2 this was done too strictly and I really think it would've benefitted from a neutral viewpoint as well in the options. The current system in ME:A is nice to me because you do have different ways to react rather than a black and white choice, but it would be cool if by favouring one type more than others that it would unlock some things.
And yeah the new system doesn't allow you to really be a tough guy/gal
I think the new conversation system is a step in the right direction, it just feels a bit under-developed at it's current stage. Certain conversation options should lead to different branching in the conversation that could give you new insight into who you're talking to, or give you information you wouldn't normally have found. And while the paragon/renegade system is gone, it would be nice to individually mold your Ryder with the tone of your responses, and that molding you do with tone should/could have over reaching effects with others throughout the game. Conversations should help create Ryders personality as well as how others react to him.
Another thing I would like to see more of are those quick events (I can't remember the term), where you have a few seconds to click the mouse button (PC) to initiate a physical response to a conversation. In previous ME games, you had the paragon/renegade choices to click, which I loved, leading to 2 different physical reactions. I do miss that. It would be nice to see more of these "events" even if there is only one click option. It doesn't need to be purely paragon or renegade. So far I've only had 2 of these events in my current game (1st play through), and the last one on Voled was truly awesome.
There's not much that can be done currently, but going forward into the next game, or even dlc, I would like to see the conversation system developed further.
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