Forum Discussion
It was a really insightful article. I still think that MEA is a good game. Looks like it could have been an amazing game if a few things happened differently during the development period.
I'm so glad they abandoned the procedurally-generated worlds thing. That doesn't sound fun at all.
@Gilcrist wrote:It was a really insightful article. I still think that MEA is a good game. Looks like it could have been an amazing game if a few things happened differently during the development period.
I'm so glad they abandoned the procedurally-generated worlds thing. That doesn't sound fun at all.
Yeah it didn't do a whole lot of good for No Man's Sky if I remember right and for a rather story driven RPG it would've been destructive I think. It just seems that certain people should not forget to temper their enthusiasm and think for a minute before going wild on such an idea and having to throw it out mid-development. I think SWTOR also had a lot of that going on during their development and taking it outside of the BioWare range, look at games like Guild Wars 2 and Sacred 3 that just had nothing do to with their predecessors anymore upon release.
I get that things can change during development but you don't have to try to get a name for it. In this case though, it's definitely a good thing they dropped the idea. Sadly the game that was made in the end suffered for the loss of time and resources.
Oh well, it's all water under the bridge now. They just need to keep on improving it and add DLC so that in a year or two ME:A will appear in articles like "Who'd have thought that ME:A was going to end up being a gem of game" and such. It's a goal they can still achieve and strive for. There is still a fanbase out there and it'd be crazy to just give up on that.