Forum Discussion

Anonymous's avatar
Anonymous
9 years ago

the tempest is a little unequipped in military terms

does anyone think that the tempest is missing fire power. I know that the main objective is to explore but no one is so naive to think that they wont encounter trouble in a uncharted galaxy. i wish we had the option like mass effect 2 to talk with crew mates and upgrade the tempest. though that will provoke a heart attack to our salarian pilot LOL

20 Replies

  • Anonymous's avatar
    Anonymous
    9 years ago

    @EmilliaClarke wrote:

    Tempest was created for pure exploration and travelling.

    Remember, Tempest was created at Milky Way, without knowing any Kett or Scource or even Remnants

    Gil said this line "no one expecting this mess at Andromeda, so we must adapt our ship" something like that, not by putting massive cannon or guns, but by more agile and fast ship.

    My only problem with Tempest is...

    Why... Tempest... Doesn't... Use... A... F*cking... SHUTTLE SHIP??
    You know... like the one you use at the first planet

    Its small, i am sure it will fit well at Tempest

    And is it hard to find another pilot from Nexus? There is Fisher.

    And why the Nomad wasn't put in the Tempest?

    I mean Tempest was idling for 600 years, so no one used the ship before

    Why they created a big loading deck without any single transportation vehicle?


    in regards of the shuttle the tempest cant because is way smaller than Normandy and no to mention Normandy SR2. i understand its main objective is exploration but after the encounter with the Kett flag ship the should do some improvmentes to the defenses for the next encounter. Also remember that in Eos the first settlement the give you to chose exploration or military outpost so is not that much exploration at least if the give you that option ad some to the tempest to upgrade lab or military. Actually the way should be is that if you wake military cryo pods in nexus some off them should be for upgrading or make weapons for the tempest

  • I think most posters here underestimate how difficult it can be to retrofit a ship for combat. Especialy a vessel so small and highly specialised as the Tempest.

    Weapons take up space. Not just for the guns themselfes (remember the guns seen aboard the Kett flagship? They were huge!).

    Just making room for some meaningfull guns allone would be next to impossible on a tiny ship like the Tempest. And that's not even thinking about magazines for disruptor torpedoes. Those would be pretty much out of the question.

    It's not like WW1, where you could just bolt a few small guns and machineguns to the deck of a merchantman or cruise ship and call it a naval auxillary or Q-ship.

    You also need room for the powerlines and targeting systems. And off course the capacitors to feed the guns, as the ship's powerplant was most likely never designed for the aditional power draw of anti-ship weaponry.

    And don't forget: Anti-Ship weapons in ME are mostly railguns and particle cannons. So they do have recoil. If the ship's structural members aren't designed for taking that recoil, just firing the guns could - over time - literaly shake it appart.

  • Anonymous's avatar
    Anonymous
    9 years ago

    I think what's being underestimated is TIME. Remember we are all in a hurry to find a new world, solve problems, explore etc., and all tinkering Gill does is between missions, always busy adapting the Tempest for keeping its healthiness, and all that still having Kallo observing how disturbing that feels for him: imagine trying to find time for a big structural augmentation such as adding a weaponry suite integrated with the Tempest, without affecting its primary goals.

  • Well, given how much time you can spend faffing about on petty sidequests like "confiscating" popcorn or doing the laundry for random passerbys, while putting off the "urgent" mission to save the galaxy with no ill effect, I think hitting the drydock for a refit shouldn't be an issue.

    It's the technical issues in my book.

  • Simpson3k's avatar
    Simpson3k
    9 years ago

    Yeah i agree, the tempest does need bays for interplanetary missiles, a close range defense system (PD) and how about something like the iron legion controled by SAM?

    Oh this topic is meant serious? Then nevermind...

  • Anonymous's avatar
    Anonymous
    9 years ago

    @BirdDog021 wrote:

    Well, given how much time you can spend faffing about on petty sidequests like "confiscating" popcorn or doing the laundry for random passerbys, while putting off the "urgent" mission to save the galaxy with no ill effect, I think hitting the drydock for a refit shouldn't be an issue.

    It's the technical issues in my book.


    You can spend, but given we are talking about the critical necessity for doing critical jobs, not popcorn fetching things, it'll still require time for doing technical issues such as retrofits, which loops back again the urging needs of the Initiative. If we take into an account that we can spend time fetching the lost cousin because he's skipping school between critical missions and we can afford not doing them straight away, we can also ignore the need to equipping the Tempest any further, because, why not?

  • Anonymous's avatar
    Anonymous
    9 years ago

    @BirdDog021 wrote:

    I think most posters here underestimate how difficult it can be to retrofit a ship for combat. Especialy a vessel so small and highly specialised as the Tempest.

    Weapons take up space. Not just for the guns themselfes (remember the guns seen aboard the Kett flagship? They were huge!).

    Just making room for some meaningfull guns allone would be next to impossible on a tiny ship like the Tempest. And that's not even thinking about magazines for disruptor torpedoes. Those would be pretty much out of the question.

    It's not like WW1, where you could just bolt a few small guns and machineguns to the deck of a merchantman or cruise ship and call it a naval auxillary or Q-ship.

    You also need room for the powerlines and targeting systems. And off course the capacitors to feed the guns, as the ship's powerplant was most likely never designed for the aditional power draw of anti-ship weaponry.

    And don't forget: Anti-Ship weapons in ME are mostly railguns and particle cannons. So they do have recoil. If the ship's structural members aren't designed for taking that recoil, just firing the guns could - over time - literaly shake it appart.


    you are taking thinks too far. remember that with they advance technologies the can do things in smaller proportion and it does has space maybe not for a hole set of weapons but at least for a defense system like some simple energy machine guns and the space is in the engine room i mean the reactor is not that big and definitely do not covert the hole room

  • Anonymous's avatar
    Anonymous
    9 years ago

    The idea of not putting guns on your space ship in order to look peaceful should get you chewed out by the Gunnery Chief from Mass Effect 2. Any space ship capable of moving at any significant fraction of the speed of light (or worse, FTL) can deploy a Kinetic Energy Weapon that will devastate a planet or similar fairly stationary body. Strap a rock to the outside of the Tempest, fly at a planet, release the rock, destroy a continent.

    Not having any weapons systems on your space ship means you don't have any kind of point defense either, which includes deflecting or destroying objects that your "shields" can't handle.

    The best excuse I've seen by NOT-Bioware writers was to use the First Contact War as the excuse for not having any guns. Where that war started because the Human and Turian ships shot at each other over mistaken identities. So the idea would be to take the guns away so the AI side doesn't even have that option... which again, makes no sense as there are better ways to handle that. Such as locking out or unloading the guns until certain conditions are met, like being shot at first or detecting an object on a collision course that can't be avoided without additional "point defense" deflection.

    Many aspects of the science side of Mass Effect: Andromeda fiction falls super flat. For example the Nexus should have been setting up a rotating habitat out of an asteroid(s) or similar body. I'd actually do at least one for each species. They have the Mass Effect fields for gravity manipulation to do the job fairly quickly. Doing so as an initial base would have solved so many of their start-up problems, like lack of space for hydroponics. Even with all the damage done by the Scourge. A self-sufficient orbital habitat  will invariably be your first step in colonizing a new star system. In the course of a year they could have had a habitat up and running, instead of everyone freaking out and shooting each other in a riot. If you have the technology of the Mass Effect folks, you do not need a "golden world" to survive and colonize. Most of your material/resource mining is going come from asteroids and gas giants anyways.


  • @BirdDog021 wrote:

    It's not like WW1, where you could just bolt a few small guns and machineguns to the deck of a merchantman or cruise ship and call it a naval auxillary or Q-ship.


    Actually, at this point this seems the way to go, at least until the Tempest gets external hardpoints mounted. Plus, if Kallo is anywhere as good as Joker you'll hit what you are aiming at.

  • EgoMania's avatar
    EgoMania
    Seasoned Ace
    9 years ago

    Do any of our vessels have guns? I don't remember seeing any on the Arks or on the Nexus.

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