9 years ago
Very important question
Andromeda Initiative launched in late 2185, and Mass Effect 3 ended around the middle\late 2186. As far as we know, almost all endings includes the explode of relays. If we assume that the time inter...
You're making three dangerous assumptions:
1: That the Crucible managed to get constructed at all.
2: That Shepard survived long enough to activate it.
3: That SAM is based on Reaper code.
You'll note that ME:A has no option for importing a ME3 save, right? In previous ME games where you don't import a save, the game starts from a position of implied incompetence on Shepard's part: ME2 assumes no speech checks in ME1 were passed and no sidequests were completed, so Wrex is dead, for instance. The Rachni Queen is dead, the Asari taken by the Thorian is dead, the Council died on the Destiny Ascension, etc. ME3 assumes the same for ME2. No loyalty missions completed. Kasumi and Zaeed not recruited, Grunt never woken up, Tali exiled from the Migrant Fleet, Samara and Thane dead, etc.
It's reasonable to assume that Bioware's approach for the canonical ending is either a low EMS destroy ending, provided Shepard survived, or that Shepard died and the Crucible was never activated.
#3 specifically addresses the Destroy ending canonically killing EDI and the Geth. It wasn't simply that they were synthetic life, it was that both EDI and the Geth, by that point, were using Reaper code. There's nothing in ME:A that suggests that SAM also uses Reaper code.
Pyrion, you are not right about "Destoy ending". This ending destroys all Reapers and all AI in Milky Way, the dialogue with the Catalyst made this thing absolutly clear.
@mcsupersport wrote:
@farrago
If it killed ALL AI then how did energy wave tell the difference between a ships main computer and an AI? How did it kill the Geth, which were software and if chosen right able to operate inside Quarian biosuites? Sorry, destroy went after Reaper hardware which is why reapers, Edi, and somehow Geth died, but all the ships and computers required to run them were ok.
As far as energy wave goes, physics states it will travel speed of light, unless you handwave magic waves somehow going faster.... Everywhere getting hit is easily explained by unknown locked relays and still maintains a semi science base. But hey if you want to handwave faster than light energy waves then just handwave the Arcs outrunning them because and let it go.
*cough*, magnetic fields, gravity, something else I forgot, *cough*
I was disappointed that there's nobody in the Milky way we can chat with in real time to test the QE speed as truly instantaneous... or not.
@pyrion wrote:
You're making three dangerous assumptions:
1: That the Crucible managed to get constructed at all.
2: That Shepard survived long enough to activate it.
3: That SAM is based on Reaper code.
You'll note that ME:A has no option for importing a ME3 save, right? In previous ME games where you don't import a save, the game starts from a position of implied incompetence on Shepard's part: ME2 assumes no speech checks in ME1 were passed and no sidequests were completed, so Wrex is dead, for instance. The Rachni Queen is dead, the Asari taken by the Thorian is dead, the Council died on the Destiny Ascension, etc. ME3 assumes the same for ME2. No loyalty missions completed. Kasumi and Zaeed not recruited, Grunt never woken up, Tali exiled from the Migrant Fleet, Samara and Thane dead, etc.
It's reasonable to assume that Bioware's approach for the canonical ending is either a low EMS destroy ending, provided Shepard survived, or that Shepard died and the Crucible was never activated.
#3 specifically addresses the Destroy ending canonically killing EDI and the Geth. It wasn't simply that they were synthetic life, it was that both EDI and the Geth, by that point, were using Reaper code. There's nothing in ME:A that suggests that SAM also uses Reaper code.
I dont believe they will ever canonize or assume anything about anyones ME trilogy pts
If there is ever a time in Andromeda that requires information about ME they will ask us - the players which direction our games took. They won't assume or force a direction on us.
The base state of each game in the trilogy was only-ever- designed for those who didn’t play the previous games. So then its pretty much assumed they know nothing and did nothing because, well they didn't if they never played the previous game.
i figured at some point they'd do a dragon age keep type thing... the idk, mass effect bunker?