Forum Discussion
Oh, I totally agree. I was just pointing to the history of young (male) Ryder and his lack of experience.
Now Alec... dude was a beast. I want to replay that mission on Habitat 7 for again so I can see him action. I feel like my first time was too occupied with me in cover shooting back at the kett. While Alec was pressing forward the whole time (and I think the idea is that you can't keep up with him even if you run by all the enemies).
The dialog they had about Alec while we were following him up the Remnent structure made him seem badass.
I just sort of feel like his death after a few missions would have been more meaningful, to know that he was willing to do so much to help the people of the Nexus. But that's just me, a wishful dreamer.
Alec was a total N7 character and had almost all the paragon ideal, with that bad boy touch of renegade on the sitting just below the surface. yeah, would have been great to have more of him in the story. But I also think the writers wanted to tell the story of the wimpy kid (lolololoolol) rising to power. I'm only 2 settlements in, so I don't know how much young Rider rises, but I get that sense that he's a nobody who rises to be a somebody.
What sort of sucks though, is how easy you can get N7 armor. In my opinion it should be walled off till you reach a certain "goal" or progression milestone. Something worthy of being called N7. Pathfinder, sure. I can get that armor, but N7 branding... nah body, you aint worthy,... yet.
;-)
But when you think about everything, none of the focus seems to be on Papa Ryder's experience when people show concern. The way they talk, you would think there was training specific for being a Pathfinder and it's kind of like how and what training and if there wasn't the story makes even less sense.
And me almost dying with in the first 30 mins without Papa Ryder's help was pure chance and honestly truly contrived. He was knocked off that platform just like I was and could have died just as easily.
I didn't even like how we got knocked off the thing. Way to slack off SAM.
But kidding aside, this game definitely heavily implies there's specialized training to being a Pathfinder rather than this being about experience.
- 9 years agoThat's it. There is implied training, or even a set of skills, in selecting Pathfinders. Such a big deal is made of it, and there is only one Pathfinder for each ark, out of thousands of individuals. I would feel better sleeping for six hundred years if I knew the guy responsible for making sure we live had the N7 or equivalent (other species) skills of multi-environment, commando style self-reliance.
The human ark had one, and even a possible replacement. But Senior Ryder stuck his super AI into his son and didn't give them a choice. I don't see a lot of added benefit to SAM, aside from telling me I'm in the shade, not in the shade, in the shade, not in the shade.......lol
Seriously, I do like the game, and mostly, even the loyalty missions are far better than 'if you do this one thing I will die for you' like in the ME series that I also still liked. It's just fun to raz EA for the way Ryder was written.- Anonymous9 years ago
@Kaddris wrote:
I don't see a lot of added benefit to SAM, aside from telling me I'm in the shade, not in the shade, in the shade, not in the shade.......lolHahaha. Pure gold... and sadly accurate, lol. But yes, I definitely enjoy the game too. Even with things that don't make a lot of sense to me, this game is enjoyable enough for me to be playing again.
But on this playthrough when I was strangling Addison I was thinking to myself while I was doing it, "Did Papa get trained in some way to specifically do this job? Am I wrong for choking her? Why hasn't anyone pulled me off of her?"
And I realized I would likely only get an answer to one of those questions here and that's the one I asked.