What is this texture problem in ME2 original? Please help
Femshep's neck area flickers when this happens. Also noticed it w/ Miranda in original outfit.
No matter what settings I change it's still there periodically. It's worst on Tuchanka, where it's virtually constant.
The flicker occurs on holstered weapons (femshep & teammates) and sometimes around the eyes also.
I play at 1080p native resolution on an Asus monitor (165 Hz). GSync active (turning it off changes nothing).
My specs:
Processor Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz 3.60 GHz
Installed RAM 8.00 GB
Total Virtual Memory 13.7 GB
System type 64-bit operating system, x64-based processor
OS Name Microsoft Windows 10 Pro
System Type x64-based PC
BIOS Version/Date ASUSTeK COMPUTER INC. 0802, 2015-07-28
SMBIOS Version 2.7
BaseBoard Manufacturer ASUSTeK COMPUTER INC.
Adapter Type NVIDIA GeForce RTX 3050, NVIDIA compatible
Adapter RAM (1,048,576) bytes
The Citadel Presidium (human councilor's office) and Tuchanka are the two areas that have texture clipping issues. They never fixed it for the original release, but they did for the Legendary Edition.
Miranda's collar might be an actual model clipping issue. I believe it's not just a texture on her neck, but a part of the outfit's 3D mesh, so it can clip with her neck if she moves her head a certain way.
Regardless, altering your in-game settings won't have an effect. I have experienced the texture clipping issue on both Nvidia and AMD cards. I don't think there are fixes for this.